Quests
Village 3★ A Sandy Cabal
Wannabe Sleuth: What a twist! I was attacked by some strange barking creatures, but in my desperation to escape, I could not clearly identify my assailants... Hunter, please, help me solve this riddle!
- Main Objective
-
Slay a total of 14 Jaggi or Jaggia (HRP: 80pts | MRP: 0pts)
- Failure Conditions
-
Reward hits 0, or time expires
Monsters
Monster | Players | HP | Attack | Parts | Defense | Ailment | Stun | Stamina | Mount |
---|---|---|---|---|---|---|---|---|---|
Barroth | 1 | 2,774 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Barroth | 2 | 2,774 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Barroth | 3 | 2,774 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Barroth | 4 | 2,774 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Kulu-Ya-Ku | 1 | 2,409 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Kulu-Ya-Ku | 2 | 2,409 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Kulu-Ya-Ku | 3 | 2,409 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
Kulu-Ya-Ku | 4 | 2,409 HP | 1.1 | 0.82 | 1 | 0.95/0.95 | 0.95 | 0.95 | 1 |
1,327.75 | 5% |
1,341.58 | 10% |
1,355.41 | 10% |
1,369.24 | 12% |
1,383.07 | 26% |
1,396.90 | 12% |
1,410.73 | 10% |
1,424.56 | 10% |
1,438.39 | 5% |
Area 7 | 100% |
865.19 | 5% |
874.20 | 10% |
883.22 | 10% |
892.23 | 12% |
901.24 | 26% |
910.25 | 12% |
919.26 | 10% |
928.28 | 10% |
937.29 | 5% |
Area 3 | 100% |
Reward
Fire Herb | common | x2 | 18% |
Adamant Seed | common | x1 | 17% |
Nitroshroom | common | x1 | 23% |
Exciteshroom | common | x1 | 14% |
Godbug | common | x1 | 9% |
Machalite Ore | common | x1 | 13% |
Eroded Skeleton | common | x1 | 6% |
Supply Box
First-aid Med | x4 |
EZ Ration | x3 |
Empty Phial | x30 |
Normal Ammo 2 | x40 |
Spread Ammo 1 | x40 |
Power Coating | x25 |
Details for
- QuestNo
- 313
- QuestType
- 2
- QuestLv
- 2
- EnemyLv
- 0
- MapNo
- 2
- BaseTime
- 21
- TimeVariation
- 3
- TimeLimit
- 50
- QuestLife
- 3
- RemMoney
- 1500
- RemVillagePoint
- 30
- RemRankPoint
- 80
- SupplyTbl
- 1
- IsFromNpc
- IsTutorial
- 0
- FenceDefaultActive
- 0
- FenceActiveSec
- 0
- FenceDefaultWaitSec
- 0
- FenceReloadSec
- 0
- AutoMatchHR
- 0
- BattleBGMType
- 0
- ClearBGMType
- 0