Monster Hunter Rise: Sunbreak

Decorations


Mastery Jewel 2 Grants a 20% chance of no sharpness loss while active.
Handicraft Jewel 3
Handicraft Lv 1
Weapon sharpness +10
Fate Jewel 3
Good Luck Lv 1
Slightly increases luck.
Hellfire Jewel 3 Reduces damage from hellfire.
Leap Jewel 3 Negates knockback during jumps.
Salvo Jewel 3 Rapid fire damage +5%
Thrift Jewel 2
Spare Shot Lv 1
Activates 3% of the time.
Razor Jewel 2 Activates 10% of the time.
Spread Jewel 3
Spread Up Lv 1
Slightly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows.
Pierce Jewel 3
Pierce Up Lv 1
Slightly increases the power of Piercing Ammo and Piercing-type arrows.
Forceshot Jewel 3 Slightly increases the power of Normal Ammo and Rapid-type arrows.
Sharp Jewel 2 Effect lasts 30 seconds.
Blast Jewel 2 Blast buildup +5% Bonus: +1
Sleep Jewel 2 Sleep buildup +5% Bonus: +1
Paralyzer Jewel 2 Paralysis buildup +5% Bonus: +1
Throttle Jewel 2 While active, increases affinity by 10% and reduces stamina depletion by 30%.
Crisis Jewel 2 Attack +5 while active.
Furor Jewel 2
Resentment Lv 1
Attack +5 while active.
Flawless Jewel 2 Attack +5 while active.
Challenger Jewel 2
Agitator Lv 1
Attack +4 and affinity +3% while active.
Tenderizer Jewel 2 Attacks that hit weak spots have 15% increased affinity.
Critical Jewel 2 Increases damage dealt by critical hits to 30%.
Capacity Jewel 3
Ammo Up Lv 1
Expands clip size for some ammo types.
Guardian Jewel 3 Attack +5% while active.
Fungiform Jewel 3 Lets you digest blue mushrooms and toadstools.
Draw Jewel 3 Affinity +10%
Precise Jewel 2
Ballistics Lv 1
Slightly extends range.
Crit Element Jewel 2 Grants elemental damage +5% while active.
Artillery Jewel 2
Artillery Lv 1
Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%.
Sprinter Jewel 2 Reduces continuous stamina depletion by 15%.
Charger Jewel 2
Focus Lv 1
5% faster gauge fill rate and 5% faster charge times.
Mind's Eye Jewel 2
Mind's Eye Lv 1
50% chance of your attacks not being deflected. (+10% damage to hard targets when activated).
Potential Jewel 2
Heroics Lv 1
While active, increases defense by 50 points.
Trueshot Jewel 2 Increases power of bowgun special ammo and Dragon Piercer by 10%.
Magazine Jewel 2 Increases ammo and coating reloading speed.
Shield Jewel 2
Guard Up Lv 1
Reduces damage taken by 30%.
Ironwall Jewel 2
Guard Lv 1
Very slightly decreases the impact of attacks.
Refresh Jewel 2 Stamina recovery speed +10%
Enhancer Jewel 2 Slightly boosts the duration weapons are powered up.
Mighty Jewel 2 While active, increases affinity by 10%.
Attack Jewel 2 Attack +3
Expert Jewel 2 Affinity +5%
Quickswitch Jewel 2 Speed +10%
Absorber Jewel 1 Recoil -1
Blunt Jewel 2
Bludgeoner Lv 1
+5% attack power when your weapon sharpness gauge is yellow or lower.
Quickload Jewel 1 Bowgun speed +1. Improves bow handling.
Steadfast Jewel 1 Reduces the duration of stun by 60%.
Footing Jewel 2 Nullifies minor ground tremors.
Earplug Jewel 3
Earplugs Lv 1
Reduces the effects of weak monster roars.
Counter Jewel 2 Attack +10 after activation.
Bubble Jewel 2 Reduces the effects of major bubbleblight.
Sniper Jewel 1
Steadiness Lv 1
Deviation -1
Gambit Jewel 2 Draw attacks deal a small amount of stun damage and get attack +3.
Jumping Jewel 2 Slightly extends evasion distance.
Evasion Jewel 2 Very slightly increases invulnerability window.
Brace Jewel 1 Prevents knockbacks.
Sheath Jewel 2 Slightly increases sheathing speed.
Wind Res Jewel 1
Windproof Lv 1
Negates minor wind pressure.
KO Jewel 2
Slugger Lv 1
Stun power +20%
Friendship Jewel 2
Wide-Range Lv 1
Items affect nearby allies with 33% of their efficacy.
Destroyer Jewel 2 Part damage +10%
Resistor Jewel 2 Reduces the duration of all elemental blights by 50%.
Gobbler Jewel 2 Slightly increases eating speed.
Protection Jewel 2 While active, reduces damage taken by 15%.
Wall Run Jewel 2 Reduces stamina consumption by 25% while wall running.
Wirebug Jewel 2 Extends the duration you can keep a Wirebug by 30%.
Grinder Jewel 1 Removes one cycle from the sharpening process.
Enduring Jewel 2 Item effect duration +10%
Recovery Jewel 1 Doubles the speed at which you heal recoverable damage.
Medicine Jewel 2 Slightly increases recovery.
Sonorous Jewel 1 Activates skill effect.
Drain Jewel 1 Exhaust power +20%
Physique Jewel 2 Reduces fixed stamina depletion by 10%.
Venom Jewel 1 Poison buildup +5% Bonus: +1
Slider Jewel 1 Enables skill use.
Bomber Jewel 1
Bombardier Lv 1
Explosive power +10%
Blaze Jewel 1 Fire attack +2
Stream Jewel 1 Water attack +2
Bolt Jewel 1 Thunder attack +2
Frost Jewel 1
Ice Attack Lv 1
Ice attack +2
Dragon Jewel 1 Dragon attack +2
Defense Jewel 1 Defense +5
Carver Jewel 1 Activates skill effect.
Rodeo Jewel 2 Makes filling the Riding Gauge easier and increases ease of parrying.
Hungerless Jewel 1 Extends the time until your stamina cap reduces by 50%.
Satiated Jewel 1
Free Meal Lv 1
Activates 10% of the time.
Muck Jewel 1 Reduces limits on movement speed.
Diversion Jewel 1
Diversion Lv 1
Activates skill effect.
Dive Jewel 1 Enables skill use.
Fortitude Jewel 2
Fortify Lv 1
Increases attack by 10% and defense by 15% with each use.
Geology Jewel 1
Geologist Lv 1
Allows you to gather one extra time from bonepiles.
Botany Jewel 1
Botanist Lv 1
One extra consumable herb item per gather.
Antiblast Jewel 1 Delays blastblight and reduces blast damage.
Pep Jewel 1 Reduces the duration of sleep by 30%.
Antipara Jewel 1 Reduces the duration of paralysis by 30%.
Antidote Jewel 1 Reduces the number of times you take poison damage.
Fire Res Jewel 1 Fire resistance +6
Water Res Jewel 1 Water resistance +6
Thunder Res Jewel 1 Thunder resistance +6
Ice Res Jewel 1 Ice resistance +6
Dragon Res Jewel 1 Dragon resistance +6
Hard Fire Res Jewel 4 Fire resistance +20 Defense +10
Hard Water Res Jewel 4 Water resistance +20 Defense +10
Hard Ice Res Jewel 4 Ice resistance +20 Defense +10
Hard Thunder Res Jewel 4 Thunder resistance +20 Defense +10
Hard Dragon Res Jewel 4 Dragon resistance +20 Defense +10
Hard Botany Jewel 4
Botanist Lv 3
One extra consumable herb, fruit, nut, seed, or insect item per gather.
Hard Geology Jewel 4
Geologist Lv 3
Allows you to gather one extra time from mining outcrops.
Hard Satiated Jewel 4
Free Meal Lv 3
Activates 45% of the time.
Hard Drain Jewel 4 Exhaust power +40%
Hard Enduring Jewel 4 Item effect duration +50%
Hard Hungerless Jewel 4 Prevents your stamina cap from decreasing.
Blaze Jewel+ 2 Fire attack +3
Hard Blaze Jewel 3 Fire attack +5% Bonus: +4
Stream Jewel+ 2 Water attack +3
Hard Stream Jewel 3 Water attack +5% Bonus: +4
Frost Jewel+ 2
Ice Attack Lv 2
Ice attack +3
Hard Frost Jewel 3
Ice Attack Lv 3
Ice attack +5% Bonus: +4
Bolt Jewel+ 2 Thunder attack +3
Hard Bolt Jewel 3 Thunder attack +5% Bonus: +4
Dragon Jewel+ 2 Dragon attack +3
Hard Dragon Jewel 3 Dragon attack +5% Bonus: +4
Defense Jewel+ 2 Defense +10
Hard Defense Jewel 3 Defense +5% Bonus: +10
Hard Defense Jewel++ 4 Defense +8% Bonus: +20 All elemental resistances +3
Hard Bomber Jewel 4
Bombardier Lv 3
Explosive power +30%
Hard Grinder Jewel 4 Removes three cycles from the sharpening process.
Medicine Jewel+ 4 Increases recovery.
Physique Jewel+ 4 Reduces fixed stamina depletion by 20%.
Wirebug Jewel+ 4 Also increases Wirefall recovery rate.
Hard Wall Run Jewel 4 Also temporarily increases attack power by wall running.
Hard Recovery Jewel 4 Quadruples the speed at which you heal recoverable damage.
Protection Jewel+ 4 While active, reduces damage taken by 30%.
Gobbler Jewel+ 4 Increases eating speed.
Resistor Jewel+ 4 Reduces the duration of all elemental blights by 75%.
Hard Friendship Jewel 3
Wide-Range Lv 3
Items affect nearby allies in a wider radius with 66% of their efficacy.
Hard Friendship Jewel+ 4
Wide-Range Lv 4
Items affect nearby allies in a much wider radius with 66% of their efficacy.
Evasion Jewel+ 4 Slightly increases invulnerability window.
Gambit Jewel+ 4 Draw attacks deal a small amount of stun damage and get attack +5.
Hard Brace Jewel 4 Prevents knockbacks and tripping.
Bubble Jewel+ 4 Reduces major bubbleblight to minor bubbleblight and increases evasiveness while afflicted.
KO Jewel+ 4
Slugger Lv 2
Stun power +30%
Jumping Jewel+ 4 Extends evasion distance.
Hard Wind Res Jewel 4
Windproof Lv 3
Negates minor and major wind pressure and reduces the effects of dragon wind pressure.
Refresh Jewel+ 4 Stamina recovery speed +20%
Ironwall Jewel+ 3
Guard Lv 2
Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
Shield Jewel+ 4
Guard Up Lv 2
Reduces damage taken by 50%.
Precise Jewel+ 4
Ballistics Lv 2
Extends range.
Crit Element Jewel+ 4 Grants elemental damage +10% while active.
Charger Jewel+ 4
Focus Lv 2
10% faster gauge fill rate and 10% faster charge times.
Sprinter Jewel+ 4 Reduces continuous stamina depletion by 30%.
Draw Jewel+ 4 Affinity +20%
Fungiform Jewel+ 4 Additionally lets you digest nitroshrooms and parashrooms.
Hard Steadfast Jewel 4 Prevents stun.
Mind's Eye Jewel+ 4
Mind's Eye Lv 2
100% chance of your attacks not being deflected. (+15% damage to hard targets when activated).
Earplug Jewel+ 4
Earplugs Lv 2
Nullifies weak monster roars.
Enhancer Jewel+ 4 Boosts the duration weapons are powered up.
Footing Jewel+ 4 Nullifies minor ground tremors and reduces the effects of major ground tremors.
Hellfire Jewel+ 4 Increases damage from hellfire blasts.
Fate Jewel+ 4
Good Luck Lv 2
Increases luck.
Breath Jewel 3
Bladescale Jewel 2
Redirection Jewel 3
Flywall Jewel 1
Mighty Bow Jewel 4 Activates skill effect.
Sniper Jewel+ 4
Steadiness Lv 2
Deviation -2
Hard Sniper Jewel 4
Steadiness Lv 3
Quickswitch Jewel+ 4 Speed +20% Morph attack damage +10%
Magazine Jewel+ 4 Gunlance loading capacity +1 Increases charge blade phials
Trueshot Jewel+ 4 Increases power of bowgun special ammo and Dragon Piercer by 20%.
Artillery Jewel+ 4
Artillery Lv 2
Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%.
Charge Jewel 2
Sheath Jewel+ 4 Moderately increases sheathing speed.
Crisis Jewel+ 4 Attack +10 while active.
Destroyer Jewel+ 4 Part damage +20%
Counter Jewel+ 4 Attack +15 after activation.
Sharp Jewel+ 4 Effect lasts 60 seconds.
Hard Venom Jewel 4 Poison buildup +20% Bonus: +5
Razor Jewel+ 4 Activates 25% of the time.
Foil Jewel 3
Tune-Up Lv 1
Hard Antidote Jewel 4 Prevents poison and reduces venom.
Hard Antipara Jewel 4 Prevents paralysis.
Hard Pep Jewel 4 Prevents sleep.
Hard Antiblast Jewel 4 Prevents blastblight.
Mastery Jewel+ 4 Grants a 40% chance of no sharpness loss while active.
Spiribird's Call Jewel 1
Polisher Pro Jewel 3
Phoenix Jewel 2
Paralyzer Jewel+ 4 Paralysis buildup +10% Bonus: +2
Sleep Jewel+ 4 Sleep buildup +10% Bonus: +2
Blast Jewel+ 4 Blast buildup +10% Bonus: +2
Foray Jewel 2
Foray Lv 1
Mighty Jewel+ 4 While active, increases affinity by 20%.
Chain Jewel 2
Burst Lv 1
Phoenix Jewel+ 4
Haze Jewel 1 Sometimes increases the effects of Spiribirds.
Forceshot Jewel+ 4 Increases the power of Normal Ammo and Rapid-type arrows.
Pierce Jewel+ 4
Pierce Up Lv 2
Increases the power of Piercing Ammo and Piercing-type arrows.
Spread Jewel+ 4
Spread Up Lv 2
Increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows.
Handicraft Jewel+ 4
Handicraft Lv 2
Weapon sharpness +20
Hard Dragon Jewel+ 4 Dragon attack +10% Bonus: +4
Hard Bolt Jewel+ 4 Thunder attack +10% Bonus: +4
Hard Frost Jewel+ 4
Ice Attack Lv 4
Ice attack +10% Bonus: +4
Hard Stream Jewel+ 4 Water attack +10% Bonus: +4
Hard Blaze Jewel+ 4 Fire attack +10% Bonus: +4