Section
Rampage Skills
| Attack Boost I | Attack +4 |
| Attack Boost II | Attack +6 |
| Attack Boost III | Attack +8 |
| Attack Boost IV | Attack +10 |
| Attack Surge | Attack +20 Affinity -30% |
| Non-elemental Boost | +10 Attack if the Ramped-Up weapon has no element. |
| Elemental Boost I | Weapon Element +5 |
| Elemental Boost II | Weapon Element +7 |
| Elemental Boost III | Weapon Element +10 |
| Elemental Surge | Weapon Element +10 Attack -15 |
| Affinity Boost I | Affinity +4% |
| Affinity Boost II | Affinity +6% |
| Affinity Boost III | Affinity +8% |
| Affinity Boost IV | Affinity +10% |
| Affinity Surge | Affinity +20% Attack -10 |
| Defense Boost I | Defense Bonus +10 |
| Defense Boost II | Defense Bonus +20 |
| Defense Boost III | Defense Bonus +30 |
| Fire Boost I | Fire element attack power +4 |
| Fire Boost II | Fire element attack power +6 |
| Fire Boost III | Fire element attack power +8 |
| Fire Boost IV | Fire element attack power +10 |
| Water Boost I | Water element attack power +4 |
| Water Boost II | Water element attack power +6 |
| Water Boost III | Water element attack power +8 |
| Water Boost IV | Water element attack power +10 |
| Thunder Boost I | Thunder element attack power +4 |
| Thunder Boost II | Thunder element attack power +6 |
| Thunder Boost III | Thunder element attack power +8 |
| Thunder Boost IV | Thunder element attack power +10 |
| Ice Boost I | Ice element attack power +4 |
| Ice Boost II | Ice element attack power +6 |
| Ice Boost III | Ice element attack power +8 |
| Ice Boost IV | Ice element attack power +10 |
| Dragon Boost I | Dragon element attack power +4 |
| Dragon Boost II | Dragon element attack power +6 |
| Dragon Boost III | Dragon element attack power +8 |
| Dragon Boost IV | Dragon element attack power +10 |
| Poison Boost I | Poison buildup +3 |
| Poison Boost II | Poison buildup +5 |
| Poison Boost III | Poison buildup +7 |
| Paralysis Boost I | Paralysis buildup +2 |
| Paralysis Boost II | Paralysis buildup +4 |
| Paralysis Boost III | Paralysis buildup +6 |
| Sleep Boost I | Sleep buildup +2 |
| Sleep Boost II | Sleep buildup +4 |
| Sleep Boost III | Sleep buildup +6 |
| Blast Boost I | Blast buildup +3 |
| Blast Boost II | Blast buildup +5 |
| Blast Boost III | Blast buildup +7 |
| Fire I | Sets weapon element to Fire and adds +10 to its value. |
| Fire II | Sets weapon element to Fire and adds +15 to its value. |
| Fire III | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. |
| Fire IV | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. |
| Water I | Sets weapon element to Water and adds +10 to its value. |
| Water II | Sets weapon element to Water and adds +15 to its value. |
| Water III | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. |
| Water IV | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. |
| Thunder I | Sets weapon element to Thunder and adds +10 to its value. |
| Thunder II | Sets weapon element to Thunder and adds +15 to its value. |
| Thunder III | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. |
| Thunder IV | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. |
| Ice I | Sets weapon element to Ice and adds +10 to its value. |
| Ice II | Sets weapon element to Ice and adds +15 to its value. |
| Ice III | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. |
| Ice IV | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. |
| Dragon I | Sets weapon element to Dragon and adds +10 to its value. |
| Dragon II | Sets weapon element to Dragon and adds +15 to its value. |
| Dragon III | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. |
| Dragon IV | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. |
| Poison I | Sets weapon element to Poison and adds +10 to its value. |
| Poison II | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. |
| Poison III | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. |
| Paralysis I | Sets weapon element to Paralysis and adds +10 to its value. |
| Paralysis II | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. |
| Paralysis III | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. |
| Sleep I | Sets weapon element to Sleep and adds +10 to its value. |
| Sleep II | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. |
| Sleep III | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. |
| Blast I | Sets weapon element to Blast and adds +10 to its value. |
| Blast II | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. |
| Blast III | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. |
| Sharpness Type I | Modifies the sharpness of Ramped-Up weapons. |
| Sharpness Type II | Modifies the sharpness of Ramped-Up weapons. |
| Sharpness Type III | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. |
| Sharpness Type IV | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. |
| Secondary: Fire I | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. |
| Secondary: Fire II | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. |
| Secondary: Fire III | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. |
| Secondary: Water I | Sets a non-Water weapon's sub element to Water and adds +10 to its value. |
| Secondary: Water II | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. |
| Secondary: Water III | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. |
| Secondary: Thunder I | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. |
| Secondary: Thunder II | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. |
| Secondary: Thunder III | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. |
| Secondary: Ice I | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. |
| Secondary: Ice II | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. |
| Secondary: Ice III | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. |
| Secondary: Dragon I | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. |
| Secondary: Dragon II | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. |
| Secondary: Dragon III | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. |
| Wyrmstake Boost | Raises the Wyrmstake Cannon's damage level by 1. |
| Shelling: Normal I | Sets shelling type to Normal and shelling level to Level 3. |
| Shelling: Normal II | Sets shelling type to Normal and shelling level to Level 4. |
| Shelling: Normal III | Sets shelling type to Normal and shelling level to Level 5. |
| Shelling: Long I | Sets shelling type to Long and shelling level to Level 3. |
| Shelling: Long II | Sets shelling type to Long and shelling level to Level 4. |
| Shelling: Long III | Sets shelling type to Long and shelling level to Level 5. |
| Shelling: Wide I | Sets shelling type to Wide and shelling level to Level 3. |
| Shelling: Wide II | Sets shelling type to Wide and shelling level to Level 4. |
| Shelling: Wide III | Sets shelling type to Wide and shelling level to Level 5. |
| Attack Melody I | Enables attack-focused performances. |
| Attack Melody II | Enables attack-focused performances. |
| Defensive Melody I | Enables defense-focused performances. |
| Defensive Melody II | Enables defense-focused performances. |
| Healing Melody I | Enables healing-focused performances. |
| Healing Melody II | Enables healing-focused performances. |
| Resilient Melody I | Enables performances that nullify status ailments. |
| Resilient Melody II | Enables performances that nullify status ailments. |
| Boost Equipped Coating | Coating element +10 |
| Phial: Power | Changes equipped phial to a Power Phial, but reduces Attack by 10. |
| Phial: Element | Changes equipped phial to an element phial. |
| Phial: Poison I | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. |
| Phial: Poison II | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. |
| Phial: Poison III | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. |
| Phial: Paralysis I | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. |
| Phial: Paralysis II | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. |
| Phial: Paralysis III | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. |
| Phial: Dragon I | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. |
| Phial: Dragon II | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. |
| Phial: Dragon III | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. |
| Phial: Exhaust I | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. |
| Phial: Exhaust II | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. |
| Phial: Exhaust III | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. |
| Kinsect Level Boost | Raises Kinsect Level by 1. |
| Kinsect Level Boost I | Raises Kinsect Level to Level 4. |
| Kinsect Level Boost II | Raises Kinsect Level to Level 5. |
| Kinsect Level Boost III | Raises Kinsect Level to Level 6, but reduces Attack by 10. |
| Kinsect Level Boost IV | Raises Kinsect Level to Level 7, but reduces Attack by 20. |
| Recoil Down Boost | Decrease recoil by 1. |
| Recoil Down Surge | Decreases recoil by 2 but increases deviation by 1. |
| Reload Speed Boost | Increases reload speed by 1. |
| Reload Speed Surge | Increases reload speed by 2 but also increases recoil by 1. |
| Steadiness Boost | Decreases deviation by 1. |
| Steadiness Surge | Decreases deviation by 2 but also decreases reload speed by 1. |
| Normal Effect I | Enables loading of Level 2 Ammo, and increases ammo capacity. |
| Normal Effect II | Enables loading of all levels of ammo, and increases ammo capacity. |
| Pierce Effect I | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. |
| Pierce Effect II | Enables loading of all Pierce Ammo, and increases ammo capacity. |
| Spread Effect I | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. |
| Spread Effect II | Enables loading of all Spread Ammo, and increases ammo capacity. |
| Shrapnel Effect I | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. |
| Shrapnel Effect II | Enables loading of all Shrapnel Ammo, and increases ammo capacity. |
| Sticky Effect I | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. |
| Sticky Effect II | Enables loading of all Sticky Ammo, and increases ammo capacity. |
| Cluster Effect I | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. |
| Cluster Effect II | Enables loading of all Cluster Bombs, and increases ammo capacity. |
| Add: Normal Ammo I | Expands weapon ammo capacity for normal ammo. |
| Add: Normal Ammo II | Expands weapon ammo capacity for normal ammo. |
| Pierce Effect I | Enables loading of Piercing Ammo, and changes ammo capacity. |
| Pierce Effect II | Enables loading of Piercing Ammo, and changes ammo capacity. |
| Spread Effect I | Enables loading of Spread Ammo, and changes ammo capacity. |
| Spread Effect II | Enables loading of Spread Ammo, and changes ammo capacity. |
| Shrapnel Effect I | Enables loading of Shrapnel Ammo, and changes ammo capacity. |
| Shrapnel Effect II | Enables loading of Shrapnel Ammo, and changes ammo capacity. |
| Sticky/Cluster Effect I | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
| Sticky/Cluster Effect II | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
| Fire Effect I | Enables loading of Flaming Ammo, and changes ammo capacity. |
| Fire Effect II | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. |
| Water Effect I | Enables loading of Water Ammo, and changes ammo capacity. |
| Water Effect II | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. |
| Thunder Effect I | Enables loading of Thunder Ammo, and changes ammo capacity. |
| Thunder Effect II | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. |
| Ice Effect I | Enables loading of Freeze Ammo, and changes ammo capacity. |
| Ice Effect II | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. |
| Dragon Effect I | Enables loading of Dragon Ammo, and changes ammo capacity. |
| Dragon Effect II | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. |
| Paralysis Effect I | Enables loading of Paralysis Ammo, and changes ammo capacity. |
| Paralysis Effect II | Enables loading of Paralysis Ammo, and changes ammo capacity. |
| Sleep Effect I | Enables loading of Sleep Ammo, and changes ammo capacity. |
| Sleep Effect II | Enables loading of Sleep Ammo, and changes ammo capacity. |
| Poison Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
| Poison Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
| Exhaust Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
| Exhaust Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
| Special: Wyvernheart | Changes special ammo to Wyvernheart. |
| Special: Wyvernsnipe | Changes special ammo to Wyvernsnipe. |
| Rapid Fire (Normal) | Allows rapid fire of loadable Normal Ammo 1 & 2. |
| Rapid Fire (Piercing) | Allows rapid fire of loadable Pierce Ammo 1 & 2. |
| Rapid Fire (Spread) | Allows rapid fire of loadable Spread Ammo 1 & 2. |
| Rapid Fire (Shrapnel) | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. |
| Rapid Fire (Sticky) | Allows rapid fire of loadable Sticky Ammo 1. |
| Rapid Fire (Fire) | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. |
| Rapid Fire (Water) | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. |
| Rapid Fire (Thunder) | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. |
| Rapid Fire (Ice) | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. |
| Rapid Fire (Dragon) | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. |
| Poison Coating Boost | Strengthens Poison Coating if coatings can be applied to weapon. |
| Paralysis Coating Boost | Strengthens Paralysis Coating if coatings can be applied to weapon. |
| Sleep Coating Boost | Strengthens Sleep Coating if coatings can be applied to weapon. |
| Close-range Coating Boost | Strengthens Close-range Coating, but reduces Attack by 5. |
| Use Power Coating | Allows you to apply Power Coatings. |
| Use Poison Coating I | Allows you to apply Poison Coatings. |
| Use Poison Coating II | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. |
| Use Para Coating I | Allows you to apply Paralysis Coatings. |
| Use Para Coating II | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. |
| Use Sleep Coating I | Allows you to apply Sleep Coatings. |
| Use Sleep Coating II | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. |
| Use Blast Coating | Allows you to apply Blast Coatings. |
| Use Exhaust Coating | Allows you to apply Exhaust Coatings, and grants +10 Attack. |
| Firing: Rapid | Modifies weapon for Rapid-based Charged Attacks. |
| Firing: Pierce | Modifies weapon for Pierce-based Charged Attacks. |
| Firing: Spread | Modifies weapon for Spread-based Charged Attacks. |
| Firing: Charge | Modifies arrow Charge Level for Charged Attacks. |
| Firing: Swift | Modifies weapon for somewhat unconventional Charged Attacks. |
| Arc Shot: Recovery | Changes shot type to Recovery. |
| Arc Shot: Affinity | Changes shot type to Affinity. |
| Arc Shot: Anti-shock | Changes shot type to Brace. |
| Dulling Strike | Has a chance to increase attack power when your sharpness gauge is green or lower. |
| Brutal Strike | Has a chance to increase damage with a negative affinity attack. |
| Element Exploit | Increases damage when exploiting a foe's elemental weakness. |
| Silkbind Boost | Increases damage dealt using Silkbind attacks. |
| Defense Grinder I | Sharpness is unaffected when guarding. |
| Defense Grinder II | Sharpness is slightly restored when guarding. |
| Hellion Mode | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. |
| Maximum Volume | Increases a performance's range of effect once it is activated. |
| Phial Switch Boost | Grants special effects to phials when executing morph attacks. |
| Lasting Arc Shot | Prolongs the bow's arc shot effect. |
| Master Rider | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. |
| Wyvern Exploit | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. |
| Small Monster Exploit | Increases damage to small monsters. |
| Anti-Aerial Species | Increases damage to flying monsters. |
| Anti-Aquatic Species | Increases damage to aquatic monsters. |
| Fireblight Exploit | Increases damage to monsters afflicted with fireblight. |
| Waterblight Exploit | Increases damage to monsters afflicted with waterblight. |
| Thunderblight Exploit | Increases damage to monsters afflicted with thunderblight. |
| Iceblight Exploit | Increases damage to monsters afflicted with iceblight. |
| Magnamalo Soul | Increases attack when afflicted by hellfire status. |
| Valstrax Soul | Increases Dragon element attack by 20% when afflicted with dragonblight. |
| Chameleos Soul | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. |
| Kushala Daora Soul | Affinity gradually increases when continuously landing hits on foes. |
| Teostra Soul | Increases damage dealt by blast explosions. |
| Ibushi Soul | Enhances weapon functionality with each piece of Narwa armor you equip. |
| Narwa Soul | Enhances weapon functionality with each piece of Ibushi armor you equip. |
| Buddy Rally | Increases Palico and Palamute attack power and defense. |
| Spiribird Doubled | Occasionally increases the effect of Spiribirds. |
| Brutal Strike | Has a chance to increase damage with a negative affinity attack. |
| Element Exploit | Slightly increases damage when exploiting a foe's elemental weakness. |
| Defense Grinder I | Sharpness is unaffected when guarding. |
| Defense Grinder II | Sharpness is slightly restored when guarding. |
| Hellion Mode | Attacking in Demon Mode increases affinity but also doubles sharpness degradation. |
| Maximum Volume | Increases a performance's range of effect once it is activated. |
| Phial Switch Boost | Grants special effects to phials when executing morph attacks. |
| Lasting Arc Shot | Prolongs the bow's arc shot effect. |
| Wyvern Exploit | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. |
| Anti-Aerial Species | Increases damage to flying monsters. |
| Anti-Aquatic Species | Increases damage to aquatic monsters. |
| Small Monster Exploit | Increases damage to small monsters. |
| Fireblight Exploit | Increases damage to monsters afflicted with fireblight. |
| Waterblight Exploit | Increases damage to monsters afflicted with waterblight. |
| Thunderblight Exploit | Increases damage to monsters afflicted with thunderblight. |
| Iceblight Exploit | Increases damage to monsters afflicted with iceblight. |
| Magnamalo Soul | Increases attack when afflicted by Hellfireblight. |
| Valstrax Soul | Increases dragon element attack by 20% when afflicted with dragonblight. |
| Chameleos Soul | Each hit has a small chance to boost health, stamina, attack, or defense. Triggers more easily subsequent times. |
| Kushala Daora Soul | Gradually increases affinity by continuously landing hits on foes in a short space of time. |
| Teostra Soul | Slightly increases damage dealt by blast explosions. |
| Ibushi Soul | Greatly increases weapon's defense bonus with each piece of Narwa armor equipped. |
| Narwa Soul | Slightly increases weapon's affinity with each piece of Ibushi armor equipped. |
| Buddy Rally | Increases Palico and Palamute attack power and defense. |
| Spiribird Doubled | Occasionally increases the effect of Spiribirds. |
| Wyrmstake Boost | Raises the Wyrmstake Cannon's damage level by 1 and extends the duration of Eruption Cannon boosts. |
| Fanged Exploit | Increases damage to Fanged Beasts. |
| Bloody Heart | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. |
| Wirebug Wrangler | Extends the duration you can keep a Wirebug by 30 seconds. |
| Self-Improvement | Attack and defense increase as time passes while on a quest. (The maximum is reached after 20 minutes.) |
| Charge Up | Increases your power to induce stun when you hit a monster with a charged attack. |
| Demon Rage | When hitting monsters in Demon Mode, stamina consumption caused by Demon Mode will be nullified for a very short while. |
| Kinsect Supercharge | Increases Kinsect damage at the expense of extra stamina consumption. |
| Guard Bash | Deals blunt damage to a monster when blocking an attack with the Guard Switch Skill without taking too much knockback. |