Monster Hunter Rise Ver.3.2
Database
​
  1. Home
  2. Rampage Skills
Rarity1 Rarity2 Rarity3 Rarity4 Rarity5 Rarity6 Rarity7
Canteen Decorations Items Crafting List Dango Skills Locale Monsters Requests PalamuteArmors PalamuteWeapons PalicoArmors PalicoWeapons
Village Quests Hub Quests Arena Quests Event Quests
Rampage Skills Skills Switch Skills
Great Sword Sword & Shield Dual Blades Long Sword Hammer Hunting Horn Lance Gunlance Switch Axe Charge Blade Insect Glaive Bow Heavy Bowgun Light Bowgun

Rarity1 Rarity2 Rarity3 Rarity4 Rarity5 Rarity6 Rarity7
Canteen Decorations Items Crafting List Dango Skills Locale Monsters Requests PalamuteArmors PalamuteWeapons PalicoArmors PalicoWeapons
Village Quests Hub Quests Arena Quests Event Quests
Rampage Skills Skills Switch Skills
Great Sword Sword & Shield Dual Blades Long Sword Hammer Hunting Horn Lance Gunlance Switch Axe Charge Blade Insect Glaive Bow Heavy Bowgun Light Bowgun

 

  • Attack Boost I

    Attack +4

  • Attack Boost II

    Attack +6

  • Attack Boost III

    Attack +8

  • Attack Boost IV

    Attack +10

  • Attack Surge

    Attack +20 Affinity -30%

  • Non-elemental Boost

    +10 Attack if the Ramped-Up weapon has no element.

  • Elemental Boost I

    Weapon Element +5

  • Elemental Boost II

    Weapon Element +7

  • Elemental Boost III

    Weapon Element +10

  • Elemental Surge

    Weapon Element +10 Attack -15

  • Affinity Boost I

    Affinity +4%

  • Affinity Boost II

    Affinity +6%

  • Affinity Boost III

    Affinity +8%

  • Affinity Boost IV

    Affinity +10%

  • Affinity Surge

    Affinity +20% Attack -10

  • Defense Boost I

    Defense Bonus +10

  • Defense Boost II

    Defense Bonus +20

  • Defense Boost III

    Defense Bonus +30

  • Fire Boost I

    Fire element attack power +4

  • Fire Boost II

    Fire element attack power +6

  • Fire Boost III

    Fire element attack power +8

  • Fire Boost IV

    Fire element attack power +10

  • Water Boost I

    Water element attack power +4

  • Water Boost II

    Water element attack power +6

  • Water Boost III

    Water element attack power +8

  • Water Boost IV

    Water element attack power +10

  • Thunder Boost I

    Thunder element attack power +4

  • Thunder Boost II

    Thunder element attack power +6

  • Thunder Boost III

    Thunder element attack power +8

  • Thunder Boost IV

    Thunder element attack power +10

  • Ice Boost I

    Ice element attack power +4

  • Ice Boost II

    Ice element attack power +6

  • Ice Boost III

    Ice element attack power +8

  • Ice Boost IV

    Ice element attack power +10

  • Dragon Boost I

    Dragon element attack power +4

  • Dragon Boost II

    Dragon element attack power +6

  • Dragon Boost III

    Dragon element attack power +8

  • Dragon Boost IV

    Dragon element attack power +10

  • Poison Boost I

    Poison buildup +3

  • Poison Boost II

    Poison buildup +5

  • Poison Boost III

    Poison buildup +7

  • Paralysis Boost I

    Paralysis buildup +2

  • Paralysis Boost II

    Paralysis buildup +4

  • Paralysis Boost III

    Paralysis buildup +6

  • Sleep Boost I

    Sleep buildup +2

  • Sleep Boost II

    Sleep buildup +4

  • Sleep Boost III

    Sleep buildup +6

  • Blast Boost I

    Blast buildup +3

  • Blast Boost II

    Blast buildup +5

  • Blast Boost III

    Blast buildup +7

  • Fire I

    Sets weapon element to Fire and adds +10 to its value.

  • Fire II

    Sets weapon element to Fire and adds +15 to its value.

  • Fire III

    Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.

  • Fire IV

    Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.

  • Water I

    Sets weapon element to Water and adds +10 to its value.

  • Water II

    Sets weapon element to Water and adds +15 to its value.

  • Water III

    Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.

  • Water IV

    Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.

  • Thunder I

    Sets weapon element to Thunder and adds +10 to its value.

  • Thunder II

    Sets weapon element to Thunder and adds +15 to its value.

  • Thunder III

    Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.

  • Thunder IV

    Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.

  • Ice I

    Sets weapon element to Ice and adds +10 to its value.

  • Ice II

    Sets weapon element to Ice and adds +15 to its value.

  • Ice III

    Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.

  • Ice IV

    Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.

  • Dragon I

    Sets weapon element to Dragon and adds +10 to its value.

  • Dragon II

    Sets weapon element to Dragon and adds +15 to its value.

  • Dragon III

    Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.

  • Dragon IV

    Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.

  • Poison I

    Sets weapon element to Poison and adds +10 to its value.

  • Poison II

    Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.

  • Poison III

    Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.

  • Paralysis I

    Sets weapon element to Paralysis and adds +10 to its value.

  • Paralysis II

    Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.

  • Paralysis III

    Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.

  • Sleep I

    Sets weapon element to Sleep and adds +10 to its value.

  • Sleep II

    Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.

  • Sleep III

    Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.

  • Blast I

    Sets weapon element to Blast and adds +10 to its value.

  • Blast II

    Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.

  • Blast III

    Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.

  • Sharpness Type I

    Modifies the sharpness of Ramped-Up weapons.

  • Sharpness Type II

    Modifies the sharpness of Ramped-Up weapons.

  • Sharpness Type III

    Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.

  • Sharpness Type IV

    Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.

  • Secondary: Fire I

    Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.

  • Secondary: Fire II

    Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.

  • Secondary: Fire III

    Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.

  • Secondary: Water I

    Sets a non-Water weapon's sub element to Water and adds +10 to its value.

  • Secondary: Water II

    Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.

  • Secondary: Water III

    Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.

  • Secondary: Thunder I

    Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.

  • Secondary: Thunder II

    Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.

  • Secondary: Thunder III

    Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.

  • Secondary: Ice I

    Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.

  • Secondary: Ice II

    Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.

  • Secondary: Ice III

    Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.

  • Secondary: Dragon I

    Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.

  • Secondary: Dragon II

    Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.

  • Secondary: Dragon III

    Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.

  • Wyrmstake Boost

    Raises the Wyrmstake Cannon's damage level by 1.

  • Shelling: Normal I

    Sets shelling type to Normal and shelling level to Level 3.

  • Shelling: Normal II

    Sets shelling type to Normal and shelling level to Level 4.

  • Shelling: Normal III

    Sets shelling type to Normal and shelling level to Level 5.

  • Shelling: Long I

    Sets shelling type to Long and shelling level to Level 3.

  • Shelling: Long II

    Sets shelling type to Long and shelling level to Level 4.

  • Shelling: Long III

    Sets shelling type to Long and shelling level to Level 5.

  • Shelling: Wide I

    Sets shelling type to Wide and shelling level to Level 3.

  • Shelling: Wide II

    Sets shelling type to Wide and shelling level to Level 4.

  • Shelling: Wide III

    Sets shelling type to Wide and shelling level to Level 5.

  • Attack Melody I

    Enables attack-focused performances.

  • Attack Melody II

    Enables attack-focused performances.

  • Defensive Melody I

    Enables defense-focused performances.

  • Defensive Melody II

    Enables defense-focused performances.

  • Healing Melody I

    Enables healing-focused performances.

  • Healing Melody II

    Enables healing-focused performances.

  • Resilient Melody I

    Enables performances that nullify status ailments.

  • Resilient Melody II

    Enables performances that nullify status ailments.

  • Boost Equipped Coating

    Coating element +10

  • Phial: Power

    Changes equipped phial to a Power Phial, but reduces Attack by 10.

  • Phial: Element

    Changes equipped phial to an element phial.

  • Phial: Poison I

    Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.

  • Phial: Poison II

    Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.

  • Phial: Poison III

    Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.

  • Phial: Paralysis I

    Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.

  • Phial: Paralysis II

    Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.

  • Phial: Paralysis III

    Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.

  • Phial: Dragon I

    Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.

  • Phial: Dragon II

    Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.

  • Phial: Dragon III

    Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.

  • Phial: Exhaust I

    Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.

  • Phial: Exhaust II

    Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.

  • Phial: Exhaust III

    Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.

  • Kinsect Level Boost

    Raises Kinsect Level by 1.

  • Kinsect Level Boost I

    Raises Kinsect Level to Level 4.

  • Kinsect Level Boost II

    Raises Kinsect Level to Level 5.

  • Kinsect Level Boost III

    Raises Kinsect Level to Level 6, but reduces Attack by 10.

  • Kinsect Level Boost IV

    Raises Kinsect Level to Level 7, but reduces Attack by 20.

  • Recoil Down Boost

    Decrease recoil by 1.

  • Recoil Down Surge

    Decreases recoil by 2 but increases deviation by 1.

  • Reload Speed Boost

    Increases reload speed by 1.

  • Reload Speed Surge

    Increases reload speed by 2 but also increases recoil by 1.

  • Steadiness Boost

    Decreases deviation by 1.

  • Steadiness Surge

    Decreases deviation by 2 but also decreases reload speed by 1.

  • Normal Effect I

    Enables loading of Level 2 Ammo, and increases ammo capacity.

  • Normal Effect II

    Enables loading of all levels of ammo, and increases ammo capacity.

  • Pierce Effect I

    Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.

  • Pierce Effect II

    Enables loading of all Pierce Ammo, and increases ammo capacity.

  • Spread Effect I

    Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.

  • Spread Effect II

    Enables loading of all Spread Ammo, and increases ammo capacity.

  • Shrapnel Effect I

    Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.

  • Shrapnel Effect II

    Enables loading of all Shrapnel Ammo, and increases ammo capacity.

  • Sticky Effect I

    Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.

  • Sticky Effect II

    Enables loading of all Sticky Ammo, and increases ammo capacity.

  • Cluster Effect I

    Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.

  • Cluster Effect II

    Enables loading of all Cluster Bombs, and increases ammo capacity.

  • Add: Normal Ammo I

    Expands weapon ammo capacity for normal ammo.

  • Add: Normal Ammo II

    Expands weapon ammo capacity for normal ammo.

  • Pierce Effect I

    Enables loading of Piercing Ammo, and changes ammo capacity.

  • Pierce Effect II

    Enables loading of Piercing Ammo, and changes ammo capacity.

  • Spread Effect I

    Enables loading of Spread Ammo, and changes ammo capacity.

  • Spread Effect II

    Enables loading of Spread Ammo, and changes ammo capacity.

  • Shrapnel Effect I

    Enables loading of Shrapnel Ammo, and changes ammo capacity.

  • Shrapnel Effect II

    Enables loading of Shrapnel Ammo, and changes ammo capacity.

  • Sticky/Cluster Effect I

    Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.

  • Sticky/Cluster Effect II

    Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.

  • Fire Effect I

    Enables loading of Flaming Ammo, and changes ammo capacity.

  • Fire Effect II

    Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.

  • Water Effect I

    Enables loading of Water Ammo, and changes ammo capacity.

  • Water Effect II

    Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.

  • Thunder Effect I

    Enables loading of Thunder Ammo, and changes ammo capacity.

  • Thunder Effect II

    Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.

  • Ice Effect I

    Enables loading of Freeze Ammo, and changes ammo capacity.

  • Ice Effect II

    Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.

  • Dragon Effect I

    Enables loading of Dragon Ammo, and changes ammo capacity.

  • Dragon Effect II

    Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.

  • Paralysis Effect I

    Enables loading of Paralysis Ammo, and changes ammo capacity.

  • Paralysis Effect II

    Enables loading of Paralysis Ammo, and changes ammo capacity.

  • Sleep Effect I

    Enables loading of Sleep Ammo, and changes ammo capacity.

  • Sleep Effect II

    Enables loading of Sleep Ammo, and changes ammo capacity.

  • Poison Effect I

    Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

  • Poison Effect II

    Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

  • Exhaust Effect I

    Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

  • Exhaust Effect II

    Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

  • Special: Wyvernheart

    Changes special ammo to Wyvernheart.

  • Special: Wyvernsnipe

    Changes special ammo to Wyvernsnipe.

  • Rapid Fire (Normal)

    Allows rapid fire of loadable Normal Ammo 1 & 2.

  • Rapid Fire (Piercing)

    Allows rapid fire of loadable Pierce Ammo 1 & 2.

  • Rapid Fire (Spread)

    Allows rapid fire of loadable Spread Ammo 1 & 2.

  • Rapid Fire (Shrapnel)

    Allows rapid fire of loadable Shrapnel Ammo 1 & 2.

  • Rapid Fire (Sticky)

    Allows rapid fire of loadable Sticky Ammo 1.

  • Rapid Fire (Fire)

    Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.

  • Rapid Fire (Water)

    Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.

  • Rapid Fire (Thunder)

    Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.

  • Rapid Fire (Ice)

    Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.

  • Rapid Fire (Dragon)

    Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.

  • Poison Coating Boost

    Strengthens Poison Coating if coatings can be applied to weapon.

  • Paralysis Coating Boost

    Strengthens Paralysis Coating if coatings can be applied to weapon.

  • Sleep Coating Boost

    Strengthens Sleep Coating if coatings can be applied to weapon.

  • Close-range Coating Boost

    Strengthens Close-range Coating, but reduces Attack by 5.

  • Use Power Coating

    Allows you to apply Power Coatings.

  • Use Poison Coating I

    Allows you to apply Poison Coatings.

  • Use Poison Coating II

    Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.

  • Use Para Coating I

    Allows you to apply Paralysis Coatings.

  • Use Para Coating II

    Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.

  • Use Sleep Coating I

    Allows you to apply Sleep Coatings.

  • Use Sleep Coating II

    Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.

  • Use Blast Coating

    Allows you to apply Blast Coatings.

  • Use Exhaust Coating

    Allows you to apply Exhaust Coatings, and grants +10 Attack.

  • Firing: Rapid

    Modifies weapon for Rapid-based Charged Attacks.

  • Firing: Pierce

    Modifies weapon for Pierce-based Charged Attacks.

  • Firing: Spread

    Modifies weapon for Spread-based Charged Attacks.

  • Firing: Charge

    Modifies arrow Charge Level for Charged Attacks.

  • Firing: Swift

    Modifies weapon for somewhat unconventional Charged Attacks.

  • Arc Shot: Recovery

    Changes shot type to Recovery.

  • Arc Shot: Affinity

    Changes shot type to Affinity.

  • Arc Shot: Anti-shock

    Changes shot type to Brace.

  • Dulling Strike

    Has a chance to increase attack power when your sharpness gauge is green or lower.

  • Brutal Strike

    Has a chance to increase damage with a negative affinity attack.

  • Element Exploit

    Increases damage when exploiting a foe's elemental weakness.

  • Silkbind Boost

    Increases damage dealt using Silkbind attacks.

  • Defense Grinder I

    Sharpness is unaffected when guarding.

  • Defense Grinder II

    Sharpness is slightly restored when guarding.

  • Hellion Mode

    Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation.

  • Maximum Volume

    Increases a performance's range of effect once it is activated.

  • Phial Switch Boost

    Grants special effects to phials when executing morph attacks.

  • Lasting Arc Shot

    Prolongs the bow's arc shot effect.

  • Master Rider

    Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.

  • Wyvern Exploit

    Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans.

  • Small Monster Exploit

    Increases damage to small monsters.

  • Anti-Aerial Species

    Increases damage to flying monsters.

  • Anti-Aquatic Species

    Increases damage to aquatic monsters.

  • Fireblight Exploit

    Increases damage to monsters afflicted with fireblight.

  • Waterblight Exploit

    Increases damage to monsters afflicted with waterblight.

  • Thunderblight Exploit

    Increases damage to monsters afflicted with thunderblight.

  • Iceblight Exploit

    Increases damage to monsters afflicted with iceblight.

  • Magnamalo Soul

    Increases attack when afflicted by hellfire status.

  • Valstrax Soul

    Increases Dragon element attack by 20% when afflicted with dragonblight.

  • Chameleos Soul

    Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense.

  • Kushala Daora Soul

    Affinity gradually increases when continuously landing hits on foes.

  • Teostra Soul

    Increases damage dealt by blast explosions.

  • Ibushi Soul

    Enhances weapon functionality with each piece of Narwa armor you equip.

  • Narwa Soul

    Enhances weapon functionality with each piece of Ibushi armor you equip.

  • Buddy Rally

    Increases Palico and Palamute attack power and defense.

  • Spiribird Doubled

    Occasionally increases the effect of Spiribirds.

 

Footer

Languages

  • English
  • 日本語
  • Français
  • Italiano
  • Deutsch
  • Español
  • Русский
  • Polski
  • 한국어
  • 繁體中文
  • 简体中文
  • العربية
Twitter

© 2022 Kiranico.com