Section
Rampage Skills
Attack Boost I | Attack +4 |
Attack Boost II | Attack +6 |
Attack Boost III | Attack +8 |
Attack Boost IV | Attack +10 |
Attack Surge | Attack +20 Affinity -30% |
Non-elemental Boost | +10 Attack if the Ramped-Up weapon has no element. |
Elemental Boost I | Weapon Element +5 |
Elemental Boost II | Weapon Element +7 |
Elemental Boost III | Weapon Element +10 |
Elemental Surge | Weapon Element +10 Attack -15 |
Affinity Boost I | Affinity +4% |
Affinity Boost II | Affinity +6% |
Affinity Boost III | Affinity +8% |
Affinity Boost IV | Affinity +10% |
Affinity Surge | Affinity +20% Attack -10 |
Defense Boost I | Defense Bonus +10 |
Defense Boost II | Defense Bonus +20 |
Defense Boost III | Defense Bonus +30 |
Fire Boost I | Fire element attack power +4 |
Fire Boost II | Fire element attack power +6 |
Fire Boost III | Fire element attack power +8 |
Fire Boost IV | Fire element attack power +10 |
Water Boost I | Water element attack power +4 |
Water Boost II | Water element attack power +6 |
Water Boost III | Water element attack power +8 |
Water Boost IV | Water element attack power +10 |
Thunder Boost I | Thunder element attack power +4 |
Thunder Boost II | Thunder element attack power +6 |
Thunder Boost III | Thunder element attack power +8 |
Thunder Boost IV | Thunder element attack power +10 |
Ice Boost I | Ice element attack power +4 |
Ice Boost II | Ice element attack power +6 |
Ice Boost III | Ice element attack power +8 |
Ice Boost IV | Ice element attack power +10 |
Dragon Boost I | Dragon element attack power +4 |
Dragon Boost II | Dragon element attack power +6 |
Dragon Boost III | Dragon element attack power +8 |
Dragon Boost IV | Dragon element attack power +10 |
Poison Boost I | Poison buildup +3 |
Poison Boost II | Poison buildup +5 |
Poison Boost III | Poison buildup +7 |
Paralysis Boost I | Paralysis buildup +2 |
Paralysis Boost II | Paralysis buildup +4 |
Paralysis Boost III | Paralysis buildup +6 |
Sleep Boost I | Sleep buildup +2 |
Sleep Boost II | Sleep buildup +4 |
Sleep Boost III | Sleep buildup +6 |
Blast Boost I | Blast buildup +3 |
Blast Boost II | Blast buildup +5 |
Blast Boost III | Blast buildup +7 |
Fire I | Sets weapon element to Fire and adds +10 to its value. |
Fire II | Sets weapon element to Fire and adds +15 to its value. |
Fire III | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. |
Fire IV | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. |
Water I | Sets weapon element to Water and adds +10 to its value. |
Water II | Sets weapon element to Water and adds +15 to its value. |
Water III | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. |
Water IV | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. |
Thunder I | Sets weapon element to Thunder and adds +10 to its value. |
Thunder II | Sets weapon element to Thunder and adds +15 to its value. |
Thunder III | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. |
Thunder IV | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. |
Ice I | Sets weapon element to Ice and adds +10 to its value. |
Ice II | Sets weapon element to Ice and adds +15 to its value. |
Ice III | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. |
Ice IV | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. |
Dragon I | Sets weapon element to Dragon and adds +10 to its value. |
Dragon II | Sets weapon element to Dragon and adds +15 to its value. |
Dragon III | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. |
Dragon IV | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. |
Poison I | Sets weapon element to Poison and adds +10 to its value. |
Poison II | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. |
Poison III | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. |
Paralysis I | Sets weapon element to Paralysis and adds +10 to its value. |
Paralysis II | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. |
Paralysis III | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. |
Sleep I | Sets weapon element to Sleep and adds +10 to its value. |
Sleep II | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. |
Sleep III | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. |
Blast I | Sets weapon element to Blast and adds +10 to its value. |
Blast II | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. |
Blast III | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. |
Sharpness Type I | Modifies the sharpness of Ramped-Up weapons. |
Sharpness Type II | Modifies the sharpness of Ramped-Up weapons. |
Sharpness Type III | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. |
Sharpness Type IV | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. |
Secondary: Fire I | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. |
Secondary: Fire II | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. |
Secondary: Fire III | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. |
Secondary: Water I | Sets a non-Water weapon's sub element to Water and adds +10 to its value. |
Secondary: Water II | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. |
Secondary: Water III | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. |
Secondary: Thunder I | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. |
Secondary: Thunder II | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. |
Secondary: Thunder III | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. |
Secondary: Ice I | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. |
Secondary: Ice II | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. |
Secondary: Ice III | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. |
Secondary: Dragon I | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. |
Secondary: Dragon II | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. |
Secondary: Dragon III | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. |
Wyrmstake Boost | Raises the Wyrmstake Cannon's damage level by 1. |
Shelling: Normal I | Sets shelling type to Normal and shelling level to Level 3. |
Shelling: Normal II | Sets shelling type to Normal and shelling level to Level 4. |
Shelling: Normal III | Sets shelling type to Normal and shelling level to Level 5. |
Shelling: Long I | Sets shelling type to Long and shelling level to Level 3. |
Shelling: Long II | Sets shelling type to Long and shelling level to Level 4. |
Shelling: Long III | Sets shelling type to Long and shelling level to Level 5. |
Shelling: Wide I | Sets shelling type to Wide and shelling level to Level 3. |
Shelling: Wide II | Sets shelling type to Wide and shelling level to Level 4. |
Shelling: Wide III | Sets shelling type to Wide and shelling level to Level 5. |
Attack Melody I | Enables attack-focused performances. |
Attack Melody II | Enables attack-focused performances. |
Defensive Melody I | Enables defense-focused performances. |
Defensive Melody II | Enables defense-focused performances. |
Healing Melody I | Enables healing-focused performances. |
Healing Melody II | Enables healing-focused performances. |
Resilient Melody I | Enables performances that nullify status ailments. |
Resilient Melody II | Enables performances that nullify status ailments. |
Boost Equipped Coating | Coating element +10 |
Phial: Power | Changes equipped phial to a Power Phial, but reduces Attack by 10. |
Phial: Element | Changes equipped phial to an element phial. |
Phial: Poison I | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. |
Phial: Poison II | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. |
Phial: Poison III | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. |
Phial: Paralysis I | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. |
Phial: Paralysis II | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. |
Phial: Paralysis III | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. |
Phial: Dragon I | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. |
Phial: Dragon II | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. |
Phial: Dragon III | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. |
Phial: Exhaust I | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. |
Phial: Exhaust II | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. |
Phial: Exhaust III | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. |
Kinsect Level Boost | Raises Kinsect Level by 1. |
Kinsect Level Boost I | Raises Kinsect Level to Level 4. |
Kinsect Level Boost II | Raises Kinsect Level to Level 5. |
Kinsect Level Boost III | Raises Kinsect Level to Level 6, but reduces Attack by 10. |
Kinsect Level Boost IV | Raises Kinsect Level to Level 7, but reduces Attack by 20. |
Recoil Down Boost | Decrease recoil by 1. |
Recoil Down Surge | Decreases recoil by 2 but increases deviation by 1. |
Reload Speed Boost | Increases reload speed by 1. |
Reload Speed Surge | Increases reload speed by 2 but also increases recoil by 1. |
Steadiness Boost | Decreases deviation by 1. |
Steadiness Surge | Decreases deviation by 2 but also decreases reload speed by 1. |
Normal Effect I | Enables loading of Level 2 Ammo, and increases ammo capacity. |
Normal Effect II | Enables loading of all levels of ammo, and increases ammo capacity. |
Pierce Effect I | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. |
Pierce Effect II | Enables loading of all Pierce Ammo, and increases ammo capacity. |
Spread Effect I | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. |
Spread Effect II | Enables loading of all Spread Ammo, and increases ammo capacity. |
Shrapnel Effect I | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. |
Shrapnel Effect II | Enables loading of all Shrapnel Ammo, and increases ammo capacity. |
Sticky Effect I | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. |
Sticky Effect II | Enables loading of all Sticky Ammo, and increases ammo capacity. |
Cluster Effect I | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. |
Cluster Effect II | Enables loading of all Cluster Bombs, and increases ammo capacity. |
Add: Normal Ammo I | Expands weapon ammo capacity for normal ammo. |
Add: Normal Ammo II | Expands weapon ammo capacity for normal ammo. |
Pierce Effect I | Enables loading of Piercing Ammo, and changes ammo capacity. |
Pierce Effect II | Enables loading of Piercing Ammo, and changes ammo capacity. |
Spread Effect I | Enables loading of Spread Ammo, and changes ammo capacity. |
Spread Effect II | Enables loading of Spread Ammo, and changes ammo capacity. |
Shrapnel Effect I | Enables loading of Shrapnel Ammo, and changes ammo capacity. |
Shrapnel Effect II | Enables loading of Shrapnel Ammo, and changes ammo capacity. |
Sticky/Cluster Effect I | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
Sticky/Cluster Effect II | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
Fire Effect I | Enables loading of Flaming Ammo, and changes ammo capacity. |
Fire Effect II | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. |
Water Effect I | Enables loading of Water Ammo, and changes ammo capacity. |
Water Effect II | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. |
Thunder Effect I | Enables loading of Thunder Ammo, and changes ammo capacity. |
Thunder Effect II | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. |
Ice Effect I | Enables loading of Freeze Ammo, and changes ammo capacity. |
Ice Effect II | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. |
Dragon Effect I | Enables loading of Dragon Ammo, and changes ammo capacity. |
Dragon Effect II | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. |
Paralysis Effect I | Enables loading of Paralysis Ammo, and changes ammo capacity. |
Paralysis Effect II | Enables loading of Paralysis Ammo, and changes ammo capacity. |
Sleep Effect I | Enables loading of Sleep Ammo, and changes ammo capacity. |
Sleep Effect II | Enables loading of Sleep Ammo, and changes ammo capacity. |
Poison Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
Poison Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
Exhaust Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
Exhaust Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
Special: Wyvernheart | Changes special ammo to Wyvernheart. |
Special: Wyvernsnipe | Changes special ammo to Wyvernsnipe. |
Rapid Fire (Normal) | Allows rapid fire of loadable Normal Ammo 1 & 2. |
Rapid Fire (Piercing) | Allows rapid fire of loadable Pierce Ammo 1 & 2. |
Rapid Fire (Spread) | Allows rapid fire of loadable Spread Ammo 1 & 2. |
Rapid Fire (Shrapnel) | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. |
Rapid Fire (Sticky) | Allows rapid fire of loadable Sticky Ammo 1. |
Rapid Fire (Fire) | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. |
Rapid Fire (Water) | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. |
Rapid Fire (Thunder) | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. |
Rapid Fire (Ice) | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. |
Rapid Fire (Dragon) | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. |
Poison Coating Boost | Strengthens Poison Coating if coatings can be applied to weapon. |
Paralysis Coating Boost | Strengthens Paralysis Coating if coatings can be applied to weapon. |
Sleep Coating Boost | Strengthens Sleep Coating if coatings can be applied to weapon. |
Close-range Coating Boost | Strengthens Close-range Coating, but reduces Attack by 5. |
Use Power Coating | Allows you to apply Power Coatings. |
Use Poison Coating I | Allows you to apply Poison Coatings. |
Use Poison Coating II | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. |
Use Para Coating I | Allows you to apply Paralysis Coatings. |
Use Para Coating II | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. |
Use Sleep Coating I | Allows you to apply Sleep Coatings. |
Use Sleep Coating II | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. |
Use Blast Coating | Allows you to apply Blast Coatings. |
Use Exhaust Coating | Allows you to apply Exhaust Coatings, and grants +10 Attack. |
Firing: Rapid | Modifies weapon for Rapid-based Charged Attacks. |
Firing: Pierce | Modifies weapon for Pierce-based Charged Attacks. |
Firing: Spread | Modifies weapon for Spread-based Charged Attacks. |
Firing: Charge | Modifies arrow Charge Level for Charged Attacks. |
Firing: Swift | Modifies weapon for somewhat unconventional Charged Attacks. |
Arc Shot: Recovery | Changes shot type to Recovery. |
Arc Shot: Affinity | Changes shot type to Affinity. |
Arc Shot: Anti-shock | Changes shot type to Brace. |
Dulling Strike | Has a chance to increase attack power when your sharpness gauge is green or lower. |
Brutal Strike | Has a chance to increase damage with a negative affinity attack. |
Element Exploit | Increases damage when exploiting a foe's elemental weakness. |
Silkbind Boost | Increases damage dealt using Silkbind attacks. |
Defense Grinder I | Sharpness is unaffected when guarding. |
Defense Grinder II | Sharpness is slightly restored when guarding. |
Hellion Mode | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. |
Maximum Volume | Increases a performance's range of effect once it is activated. |
Phial Switch Boost | Grants special effects to phials when executing morph attacks. |
Lasting Arc Shot | Prolongs the bow's arc shot effect. |
Master Rider | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. |
Wyvern Exploit | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. |
Small Monster Exploit | Increases damage to small monsters. |
Anti-Aerial Species | Increases damage to flying monsters. |
Anti-Aquatic Species | Increases damage to aquatic monsters. |
Fireblight Exploit | Increases damage to monsters afflicted with fireblight. |
Waterblight Exploit | Increases damage to monsters afflicted with waterblight. |
Thunderblight Exploit | Increases damage to monsters afflicted with thunderblight. |
Iceblight Exploit | Increases damage to monsters afflicted with iceblight. |
Magnamalo Soul | Increases attack when afflicted by hellfire status. |
Valstrax Soul | Increases Dragon element attack by 20% when afflicted with dragonblight. |
Chameleos Soul | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. |
Kushala Daora Soul | Affinity gradually increases when continuously landing hits on foes. |
Teostra Soul | Increases damage dealt by blast explosions. |
Ibushi Soul | Enhances weapon functionality with each piece of Narwa armor you equip. |
Narwa Soul | Enhances weapon functionality with each piece of Ibushi armor you equip. |
Buddy Rally | Increases Palico and Palamute attack power and defense. |
Spiribird Doubled | Occasionally increases the effect of Spiribirds. |
Brutal Strike | Has a chance to increase damage with a negative affinity attack. |
Element Exploit | Slightly increases damage when exploiting a foe's elemental weakness. |
Defense Grinder I | Sharpness is unaffected when guarding. |
Defense Grinder II | Sharpness is slightly restored when guarding. |
Hellion Mode | Attacking in Demon Mode increases affinity but also doubles sharpness degradation. |
Maximum Volume | Increases a performance's range of effect once it is activated. |
Phial Switch Boost | Grants special effects to phials when executing morph attacks. |
Lasting Arc Shot | Prolongs the bow's arc shot effect. |
Wyvern Exploit | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. |
Anti-Aerial Species | Increases damage to flying monsters. |
Anti-Aquatic Species | Increases damage to aquatic monsters. |
Small Monster Exploit | Increases damage to small monsters. |
Fireblight Exploit | Increases damage to monsters afflicted with fireblight. |
Waterblight Exploit | Increases damage to monsters afflicted with waterblight. |
Thunderblight Exploit | Increases damage to monsters afflicted with thunderblight. |
Iceblight Exploit | Increases damage to monsters afflicted with iceblight. |
Magnamalo Soul | Increases attack when afflicted by Hellfireblight. |
Valstrax Soul | Increases dragon element attack by 20% when afflicted with dragonblight. |
Chameleos Soul | Each hit has a small chance to boost health, stamina, attack, or defense. Triggers more easily subsequent times. |
Kushala Daora Soul | Gradually increases affinity by continuously landing hits on foes in a short space of time. |
Teostra Soul | Slightly increases damage dealt by blast explosions. |
Ibushi Soul | Greatly increases weapon's defense bonus with each piece of Narwa armor equipped. |
Narwa Soul | Slightly increases weapon's affinity with each piece of Ibushi armor equipped. |
Buddy Rally | Increases Palico and Palamute attack power and defense. |
Spiribird Doubled | Occasionally increases the effect of Spiribirds. |
Wyrmstake Boost | Raises the Wyrmstake Cannon's damage level by 1 and extends the duration of Eruption Cannon boosts. |
Fanged Exploit | Increases damage to Fanged Beasts. |
Bloody Heart | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. |
Wirebug Wrangler | Extends the duration you can keep a Wirebug by 30 seconds. |
Self-Improvement | Attack and defense increase as time passes while on a quest. (The maximum is reached after 20 minutes.) |
Charge Up | Increases your power to induce stun when you hit a monster with a charged attack. |
Demon Rage | When hitting monsters in Demon Mode, stamina consumption caused by Demon Mode will be nullified for a very short while. |
Kinsect Supercharge | Increases Kinsect damage at the expense of extra stamina consumption. |
Guard Bash | Deals blunt damage to a monster when blocking an attack with the Guard Switch Skill without taking too much knockback. |