Section

Rampage Skills


Attack Boost IAttack +4
Attack Boost IIAttack +6
Attack Boost IIIAttack +8
Attack Boost IVAttack +10
Attack SurgeAttack +20 Affinity -30%
Non-elemental Boost+10 Attack if the Ramped-Up weapon has no element.
Elemental Boost IWeapon Element +5
Elemental Boost IIWeapon Element +7
Elemental Boost IIIWeapon Element +10
Elemental SurgeWeapon Element +10 Attack -15
Affinity Boost IAffinity +4%
Affinity Boost IIAffinity +6%
Affinity Boost IIIAffinity +8%
Affinity Boost IVAffinity +10%
Affinity SurgeAffinity +20% Attack -10
Defense Boost IDefense Bonus +10
Defense Boost IIDefense Bonus +20
Defense Boost IIIDefense Bonus +30
Fire Boost IFire element attack power +4
Fire Boost IIFire element attack power +6
Fire Boost IIIFire element attack power +8
Fire Boost IVFire element attack power +10
Water Boost IWater element attack power +4
Water Boost IIWater element attack power +6
Water Boost IIIWater element attack power +8
Water Boost IVWater element attack power +10
Thunder Boost IThunder element attack power +4
Thunder Boost IIThunder element attack power +6
Thunder Boost IIIThunder element attack power +8
Thunder Boost IVThunder element attack power +10
Ice Boost IIce element attack power +4
Ice Boost IIIce element attack power +6
Ice Boost IIIIce element attack power +8
Ice Boost IVIce element attack power +10
Dragon Boost IDragon element attack power +4
Dragon Boost IIDragon element attack power +6
Dragon Boost IIIDragon element attack power +8
Dragon Boost IVDragon element attack power +10
Poison Boost IPoison buildup +3
Poison Boost IIPoison buildup +5
Poison Boost IIIPoison buildup +7
Paralysis Boost IParalysis buildup +2
Paralysis Boost IIParalysis buildup +4
Paralysis Boost IIIParalysis buildup +6
Sleep Boost ISleep buildup +2
Sleep Boost IISleep buildup +4
Sleep Boost IIISleep buildup +6
Blast Boost IBlast buildup +3
Blast Boost IIBlast buildup +5
Blast Boost IIIBlast buildup +7
Fire ISets weapon element to Fire and adds +10 to its value.
Fire IISets weapon element to Fire and adds +15 to its value.
Fire IIISets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
Fire IVSets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
Water ISets weapon element to Water and adds +10 to its value.
Water IISets weapon element to Water and adds +15 to its value.
Water IIISets weapon element to Water and adds +20 to its value, but reduces attack by 5.
Water IVSets weapon element to Water and adds +30 to its value, but reduces attack by 10.
Thunder ISets weapon element to Thunder and adds +10 to its value.
Thunder IISets weapon element to Thunder and adds +15 to its value.
Thunder IIISets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
Thunder IVSets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
Ice ISets weapon element to Ice and adds +10 to its value.
Ice IISets weapon element to Ice and adds +15 to its value.
Ice IIISets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
Ice IVSets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
Dragon ISets weapon element to Dragon and adds +10 to its value.
Dragon IISets weapon element to Dragon and adds +15 to its value.
Dragon IIISets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
Dragon IVSets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
Poison ISets weapon element to Poison and adds +10 to its value.
Poison IISets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
Poison IIISets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
Paralysis ISets weapon element to Paralysis and adds +10 to its value.
Paralysis IISets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
Paralysis IIISets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
Sleep ISets weapon element to Sleep and adds +10 to its value.
Sleep IISets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
Sleep IIISets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
Blast ISets weapon element to Blast and adds +10 to its value.
Blast IISets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
Blast IIISets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
Sharpness Type IModifies the sharpness of Ramped-Up weapons.
Sharpness Type IIModifies the sharpness of Ramped-Up weapons.
Sharpness Type IIIModifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
Sharpness Type IVModifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
Secondary: Fire ISets a non-Fire weapon's sub element to Fire and adds +10 to its value.
Secondary: Fire IISets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
Secondary: Fire IIISets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
Secondary: Water ISets a non-Water weapon's sub element to Water and adds +10 to its value.
Secondary: Water IISets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
Secondary: Water IIISets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
Secondary: Thunder ISets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
Secondary: Thunder IISets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
Secondary: Thunder IIISets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
Secondary: Ice ISets a non-Ice weapon's sub element to Ice and adds +10 to its value.
Secondary: Ice IISets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
Secondary: Ice IIISets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
Secondary: Dragon ISets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
Secondary: Dragon IISets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
Secondary: Dragon IIISets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
Wyrmstake BoostRaises the Wyrmstake Cannon's damage level by 1.
Shelling: Normal ISets shelling type to Normal and shelling level to Level 3.
Shelling: Normal IISets shelling type to Normal and shelling level to Level 4.
Shelling: Normal IIISets shelling type to Normal and shelling level to Level 5.
Shelling: Long ISets shelling type to Long and shelling level to Level 3.
Shelling: Long IISets shelling type to Long and shelling level to Level 4.
Shelling: Long IIISets shelling type to Long and shelling level to Level 5.
Shelling: Wide ISets shelling type to Wide and shelling level to Level 3.
Shelling: Wide IISets shelling type to Wide and shelling level to Level 4.
Shelling: Wide IIISets shelling type to Wide and shelling level to Level 5.
Attack Melody IEnables attack-focused performances.
Attack Melody IIEnables attack-focused performances.
Defensive Melody IEnables defense-focused performances.
Defensive Melody IIEnables defense-focused performances.
Healing Melody IEnables healing-focused performances.
Healing Melody IIEnables healing-focused performances.
Resilient Melody IEnables performances that nullify status ailments.
Resilient Melody IIEnables performances that nullify status ailments.
Boost Equipped CoatingCoating element +10
Phial: PowerChanges equipped phial to a Power Phial, but reduces Attack by 10.
Phial: ElementChanges equipped phial to an element phial.
Phial: Poison IChanges equipped phial to a Poison Phial, and adds +20 to the phial's element.
Phial: Poison IIChanges equipped phial to a Poison Phial, and adds +25 to the phial's element.
Phial: Poison IIIChanges equipped phial to a Poison Phial, and adds +30 to the phial's element.
Phial: Paralysis IChanges equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
Phial: Paralysis IIChanges equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
Phial: Paralysis IIIChanges equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
Phial: Dragon IChanges equipped phial to a Dragon phial, and adds +20 to the phial's element.
Phial: Dragon IIChanges equipped phial to a Dragon phial, and adds +25 to the phial's element.
Phial: Dragon IIIChanges equipped phial to a Dragon phial, and adds +30 to the phial's element.
Phial: Exhaust IChanges equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
Phial: Exhaust IIChanges equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
Phial: Exhaust IIIChanges equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
Kinsect Level BoostRaises Kinsect Level by 1.
Kinsect Level Boost IRaises Kinsect Level to Level 4.
Kinsect Level Boost IIRaises Kinsect Level to Level 5.
Kinsect Level Boost IIIRaises Kinsect Level to Level 6, but reduces Attack by 10.
Kinsect Level Boost IVRaises Kinsect Level to Level 7, but reduces Attack by 20.
Recoil Down BoostDecrease recoil by 1.
Recoil Down SurgeDecreases recoil by 2 but increases deviation by 1.
Reload Speed BoostIncreases reload speed by 1.
Reload Speed SurgeIncreases reload speed by 2 but also increases recoil by 1.
Steadiness BoostDecreases deviation by 1.
Steadiness SurgeDecreases deviation by 2 but also decreases reload speed by 1.
Normal Effect IEnables loading of Level 2 Ammo, and increases ammo capacity.
Normal Effect IIEnables loading of all levels of ammo, and increases ammo capacity.
Pierce Effect IEnables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
Pierce Effect IIEnables loading of all Pierce Ammo, and increases ammo capacity.
Spread Effect IEnables loading of Spread Ammo 1 & 2, and increases ammo capacity.
Spread Effect IIEnables loading of all Spread Ammo, and increases ammo capacity.
Shrapnel Effect IEnables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
Shrapnel Effect IIEnables loading of all Shrapnel Ammo, and increases ammo capacity.
Sticky Effect IEnables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
Sticky Effect IIEnables loading of all Sticky Ammo, and increases ammo capacity.
Cluster Effect IEnables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
Cluster Effect IIEnables loading of all Cluster Bombs, and increases ammo capacity.
Add: Normal Ammo IExpands weapon ammo capacity for normal ammo.
Add: Normal Ammo IIExpands weapon ammo capacity for normal ammo.
Pierce Effect IEnables loading of Piercing Ammo, and changes ammo capacity.
Pierce Effect IIEnables loading of Piercing Ammo, and changes ammo capacity.
Spread Effect IEnables loading of Spread Ammo, and changes ammo capacity.
Spread Effect IIEnables loading of Spread Ammo, and changes ammo capacity.
Shrapnel Effect IEnables loading of Shrapnel Ammo, and changes ammo capacity.
Shrapnel Effect IIEnables loading of Shrapnel Ammo, and changes ammo capacity.
Sticky/Cluster Effect IEnables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Sticky/Cluster Effect IIEnables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Fire Effect IEnables loading of Flaming Ammo, and changes ammo capacity.
Fire Effect IIEnables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
Water Effect IEnables loading of Water Ammo, and changes ammo capacity.
Water Effect IIEnables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
Thunder Effect IEnables loading of Thunder Ammo, and changes ammo capacity.
Thunder Effect IIEnables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
Ice Effect IEnables loading of Freeze Ammo, and changes ammo capacity.
Ice Effect IIEnables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
Dragon Effect IEnables loading of Dragon Ammo, and changes ammo capacity.
Dragon Effect IIEnables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
Paralysis Effect IEnables loading of Paralysis Ammo, and changes ammo capacity.
Paralysis Effect IIEnables loading of Paralysis Ammo, and changes ammo capacity.
Sleep Effect IEnables loading of Sleep Ammo, and changes ammo capacity.
Sleep Effect IIEnables loading of Sleep Ammo, and changes ammo capacity.
Poison Effect IEnables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Poison Effect IIEnables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect IEnables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect IIEnables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Special: WyvernheartChanges special ammo to Wyvernheart.
Special: WyvernsnipeChanges special ammo to Wyvernsnipe.
Rapid Fire (Normal)Allows rapid fire of loadable Normal Ammo 1 & 2.
Rapid Fire (Piercing)Allows rapid fire of loadable Pierce Ammo 1 & 2.
Rapid Fire (Spread)Allows rapid fire of loadable Spread Ammo 1 & 2.
Rapid Fire (Shrapnel)Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
Rapid Fire (Sticky)Allows rapid fire of loadable Sticky Ammo 1.
Rapid Fire (Fire)Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
Rapid Fire (Water)Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
Rapid Fire (Thunder)Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
Rapid Fire (Ice)Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
Rapid Fire (Dragon)Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
Poison Coating BoostStrengthens Poison Coating if coatings can be applied to weapon.
Paralysis Coating BoostStrengthens Paralysis Coating if coatings can be applied to weapon.
Sleep Coating BoostStrengthens Sleep Coating if coatings can be applied to weapon.
Close-range Coating BoostStrengthens Close-range Coating, but reduces Attack by 5.
Use Power CoatingAllows you to apply Power Coatings.
Use Poison Coating IAllows you to apply Poison Coatings.
Use Poison Coating IIAllows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
Use Para Coating IAllows you to apply Paralysis Coatings.
Use Para Coating IIAllows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
Use Sleep Coating IAllows you to apply Sleep Coatings.
Use Sleep Coating IIAllows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
Use Blast CoatingAllows you to apply Blast Coatings.
Use Exhaust CoatingAllows you to apply Exhaust Coatings, and grants +10 Attack.
Firing: RapidModifies weapon for Rapid-based Charged Attacks.
Firing: PierceModifies weapon for Pierce-based Charged Attacks.
Firing: SpreadModifies weapon for Spread-based Charged Attacks.
Firing: ChargeModifies arrow Charge Level for Charged Attacks.
Firing: SwiftModifies weapon for somewhat unconventional Charged Attacks.
Arc Shot: RecoveryChanges shot type to Recovery.
Arc Shot: AffinityChanges shot type to Affinity.
Arc Shot: Anti-shockChanges shot type to Brace.
Dulling StrikeHas a chance to increase attack power when your sharpness gauge is green or lower.
Brutal StrikeHas a chance to increase damage with a negative affinity attack.
Element ExploitIncreases damage when exploiting a foe's elemental weakness.
Silkbind BoostIncreases damage dealt using Silkbind attacks.
Defense Grinder ISharpness is unaffected when guarding.
Defense Grinder IISharpness is slightly restored when guarding.
Hellion ModeAttacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation.
Maximum VolumeIncreases a performance's range of effect once it is activated.
Phial Switch BoostGrants special effects to phials when executing morph attacks.
Lasting Arc ShotProlongs the bow's arc shot effect.
Master RiderIncreases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
Wyvern ExploitIncreases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans.
Small Monster ExploitIncreases damage to small monsters.
Anti-Aerial SpeciesIncreases damage to flying monsters.
Anti-Aquatic SpeciesIncreases damage to aquatic monsters.
Fireblight ExploitIncreases damage to monsters afflicted with fireblight.
Waterblight ExploitIncreases damage to monsters afflicted with waterblight.
Thunderblight ExploitIncreases damage to monsters afflicted with thunderblight.
Iceblight ExploitIncreases damage to monsters afflicted with iceblight.
Magnamalo SoulIncreases attack when afflicted by hellfire status.
Valstrax SoulIncreases Dragon element attack by 20% when afflicted with dragonblight.
Chameleos SoulLanding a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense.
Kushala Daora SoulAffinity gradually increases when continuously landing hits on foes.
Teostra SoulIncreases damage dealt by blast explosions.
Ibushi SoulEnhances weapon functionality with each piece of Narwa armor you equip.
Narwa SoulEnhances weapon functionality with each piece of Ibushi armor you equip.
Buddy RallyIncreases Palico and Palamute attack power and defense.
Spiribird DoubledOccasionally increases the effect of Spiribirds.
Brutal StrikeHas a chance to increase damage with a negative affinity attack.
Element ExploitSlightly increases damage when exploiting a foe's elemental weakness.
Defense Grinder ISharpness is unaffected when guarding.
Defense Grinder IISharpness is slightly restored when guarding.
Hellion ModeAttacking in Demon Mode increases affinity but also doubles sharpness degradation.
Maximum VolumeIncreases a performance's range of effect once it is activated.
Phial Switch BoostGrants special effects to phials when executing morph attacks.
Lasting Arc ShotProlongs the bow's arc shot effect.
Wyvern ExploitIncreases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans.
Anti-Aerial SpeciesIncreases damage to flying monsters.
Anti-Aquatic SpeciesIncreases damage to aquatic monsters.
Small Monster ExploitIncreases damage to small monsters.
Fireblight ExploitIncreases damage to monsters afflicted with fireblight.
Waterblight ExploitIncreases damage to monsters afflicted with waterblight.
Thunderblight ExploitIncreases damage to monsters afflicted with thunderblight.
Iceblight ExploitIncreases damage to monsters afflicted with iceblight.
Magnamalo SoulIncreases attack when afflicted by Hellfireblight.
Valstrax SoulIncreases dragon element attack by 20% when afflicted with dragonblight.
Chameleos SoulEach hit has a small chance to boost health, stamina, attack, or defense. Triggers more easily subsequent times.
Kushala Daora SoulGradually increases affinity by continuously landing hits on foes in a short space of time.
Teostra SoulSlightly increases damage dealt by blast explosions.
Ibushi SoulGreatly increases weapon's defense bonus with each piece of Narwa armor equipped.
Narwa SoulSlightly increases weapon's affinity with each piece of Ibushi armor equipped.
Buddy RallyIncreases Palico and Palamute attack power and defense.
Spiribird DoubledOccasionally increases the effect of Spiribirds.
Wyrmstake BoostRaises the Wyrmstake Cannon's damage level by 1 and extends the duration of Eruption Cannon boosts.
Fanged ExploitIncreases damage to Fanged Beasts.
Bloody HeartDuring Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends.
Wirebug WranglerExtends the duration you can keep a Wirebug by 30 seconds.
Self-ImprovementAttack and defense increase as time passes while on a quest. (The maximum is reached after 20 minutes.)
Charge UpIncreases your power to induce stun when you hit a monster with a charged attack.
Demon RageWhen hitting monsters in Demon Mode, stamina consumption caused by Demon Mode will be nullified for a very short while.
Kinsect SuperchargeIncreases Kinsect damage at the expense of extra stamina consumption.
Guard BashDeals blunt damage to a monster when blocking an attack with the Guard Switch Skill without taking too much knockback.