Section

Switch Skills


Guard TackleA forward-dashing attack using the flat side of the blade. More cumbersome than your standard tackle, but strong and allows you to guard. A successful Guard can be followed up with a powerful Charged Attack. <ICON PAD_A> while charging
Hunting EdgeA daring aerial attack, using a Wirebug to fly up for a hefty Roundslash. If the attack connects, the hunter bounces upward and transitions directly into the next Charged Slash attack, forming the crux of this attack. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 2) After an attack connects, follow-up with <ICON PAD_X> or <OPT Blader_ZR> while in midair for a powerful charged attack.
Adamant Charged SlashA technique using a Wirebug to dash forward, and deliver a Strong Charged Slash. Also allows you to withstand knockdown attacks by hardening your body as you dash forth. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
True Charged SlashA devastating Charged Slash attack delivering extensive damage, striking twice by making a large swing with the weapon. By striking the monster's softer weak spot with the first strike, the second strike deals additional damage. <ICON ANALOG_LS>+<ICON PAD_X> after a Strong Charged Slash
Rage SlashA strike from a unique stance. While it does not match the power of a True Charged Slash, receiving damage while the weapon is drawn sparks a flame in the user's heart, strengthening their attack. <ICON ANALOG_LS>+<ICON PAD_X> after a Strong Charged Slash At the moment of attack, the direction of the attack can be changed with <ICON ANALOG_LS>.
Step SlashA top-down slash while moving forward. The blade takes a vertical path, making it a useful technique when aiming up high. Draw weapon while on the ground
Drawn Double SlashA drawn attack that unleashes a vertical then horizontal slash. As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion. Draw weapon while on the ground
Soaring KickA quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. The Plunging Thrust increases Spirit Gauge, while the Spirit Helm Breaker reduces the Spirit Gauge by one level. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) A successful attack leads into a Plunging Thrust. Holding <OPT Blader_ZR> during this move leads into a Spirit Helm Breaker, which can be executed at any height by pressing <ICON PAD_X> or <OPT Blader_ZR> while plunging.
Silkbind Sakura SlashA whirlwind-like attack, dashing and slicing past the target with a Wirebug. The hit causes multiple lacerations over time, inducing additional damage. The hit raises the Spirit Gauge by 1. (Wirebug Gauge recovery speed: Slow) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Spirit Roundslash ComboChanges into a Spirit Blade on its third strike and onwards. Follows from a Spirit Blade III into a Spirit Roundslash. A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by. <OPT Blader_ZR> after Spirit Blade II (Requires Spirit Gauge)
Spirit Reckoning ComboChanges into a Spirit Blade on its third strike and onwards. Dividing Slash > Spirit Reckoning. A Spirit Blade combo belonging to an offshoot combat style. Difficult to use, but has enough power to make up for this shortfall. <OPT Blader_ZR> after Spirit Blade II (Requires Spirit Gauge)
Hard Basher ComboA derivative of the Shield Slam. Shield Bash > Hard Bash. A melee attack using nothing but a shield. A direct hit to the head, however, may open up more opportunities. <ICON PAD_A> after a Shield Attack
Drill Slash ComboA derivative of the Shield Slam. Thrust > Drill Slash. The Drill Slash is a multi-hit attack with tremendous potential when combined with an elemental weapon. <ICON PAD_A> after a Shield Attack
Advancing SlashA drawn attack where you perform a downward slash while stepping forward. A quick and effective action that negates staggering and knockbacks. Draw weapon while on the ground <ICON PAD_X>+<ICON PAD_A> with your weapon unsheathed (while on the ground)
Sliding SlashA sliding attack that slashes the target twice. The slide maneuver reaches far, but lacks the ability to turn. Successfully landing the first hit or inputting the necessary command while sliding allows for a follow-up jumping attack. Draw weapon while on the ground <ICON PAD_X>+<ICON PAD_A> while on the ground If the first attack connects, the next move automatically becomes a Scaling Slash. Pressing <ICON PAD_A> while sliding changes the attack to a Jumping Rising Slash.
WindmillA multi-stage attack using a Wirebug's silk to spin the weapon around. Any incoming attack can be negated while the weapon is spinning. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Metsu ShoryugekiA jumping Wirebug attack that uses your shield to uppercut your target. At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Demon Flurry RushA spinning multi-hit attack performed on the ground. Only available when Demon or Archdemon Mode is active. An effective move with reliable dash capabilities and versatility. <ICON PAD_A> while in Demon Mode A draw attack while in Archdemon Mode Press <ICON PAD_A> while in Archdemon Mode
Demon FlightAn attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as you spin upwards. Highly effective against larger monsters and those with weak spots up high. Easy to follow up with a Midair Spinning Blade Dance. <ICON PAD_A> while in Demon Mode A draw attack while in Archdemon Mode Press <ICON PAD_A> while in Archdemon Mode
Demon ModeA move made to exceed one's limits. While active, your stamina gradually decreases while your attack and evasion change, resisting any knockback. Movement speed increases dramatically, allowing you to roam the field like a force of nature. Press <OPT Blader_ZR> to enter Demon Mode To exit, press <OPT Blader_ZR> again, or wait until stamina runs out.
Feral Demon ModeA move beyond the limits of any other. When active, your stamina gradually decreases while your attack and evasion change, resisting any knockback. You switch to an attack-focused stance, dealing slashing attacks when dodging. Press <OPT Blader_ZR> to enter Demon Mode To exit, press <OPT Blader_ZR> again, or wait until stamina runs out.
Piercing BindAn attack that drives a blade bound by Ironsilk into the target like a stake. The blade remains connected to the hunter by Ironsilk, dealing additional slash damage to the same spot every time you attack. The added damage accumulates over time, eventually unleashing massive damage. (Wirebug Gauge recovery speed: Slow) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Ends when a certain amount of time elapses, or when target becomes out of range.
Tower VaultLaunches a Wirebug upwards and you with it. This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Can be used in mid-air.
Side SmashA side swipe with the hammer. Can be used as a starting point for a Big Bang combo. Press <ICON PAD_A> with your weapon unsheathed
Water StrikeAn attack that allows you to absorb a monster's hit. Perform this attack right as you're about to be hit to negate the damage. When successful, it is possible to follow up with an upswing hammer attack. Press <ICON PAD_A> right as you're about to be hit. If you're successful, press <ICON PAD_X> or <ICON PAD_A> to execute a mighty follow-up attack.
Silkbind Spinning BludgeonA spinning attack using a Wirebug. It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) If you charge before launching the attack, the charge level will be preserved. You can also hold <OPT Blader_ZR> after launching the Wirebug to charge the attack.
Dash BreakerAn attack performed by rushing forward with the help of a Wirebug. A simple skill evoking the philosophy of "beelining and then smashing." Enemy attacks won't cause knock- back while launching forward. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) If you charge before launching the attack, the charge level will be preserved. You can also hold <OPT Blader_ZR> after launching the Wirebug to charge the attack.
Charge Switch: StrengthA special action affecting charge attacks. Lengthens required charge time, but allows for more powerful actions. Press <ICON PAD_A> while charging Press again to disengage Charge Level increases to maximum when disengaged.
Charge Switch: CourageA special action that affects charge attacks. It decreases charging levels, but allows you to follow from one charge into another more quickly. Press <ICON PAD_A> while charging Press again to disengage Charge Level increases to maximum when disengaged.
Overhead SmashA mighty attack that swings the hunting horn down from above. Effective in reducing the target's stamina. <ICON ANALOG_LS>+<ICON PAD_X>+<ICON PAD_A>
Melodic SlapSwings the hunting horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning. <ICON ANALOG_LS>+<ICON PAD_X>+<ICON PAD_A>
Melody Mode: PerformanceChanges the way melodies are played. Two attacks of the same note in a row generates the melody effect. Using plays the "Self-improvement" song. A mode focused on being aggressive. Press <OPT Blader_ZR> (Alters the way the Melody is created)
Melody Mode: EchoChanges the way melodies are played. Press to play all melody effects built up on the musical staff as well as the "Self-improvement" song. A mode useful for applying various melody effects at once. Press <OPT Blader_ZR> (Alters the way the Melody is created)
Bead of ResonancePlaces a Wirebug cocoon on the ground. If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2) Only one may be placed at a time; the first cocoon disappears when a second is activated. Should you play a self-empowering melody after placing, the cocoon will emit an Attack Up melody as well.
EarthshakerAn attack that drives an Ironsilk-bound blade into the target like a stake. When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Anchor RageA defensive skill requiring a shield and some patience. The technique is to efficiently brace and absorb the power of the incoming attack—a high-risk move, but the more powerful the attack you absorb, the more your attack power will increase. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Spiral ThrustA lightning-fast, two-step maneuver to reposition and counterattack. This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Reposition with <ICON ANALOG_LS> after the attack to lead into the next. It can also be halted at the first movement.
Dash AttackA charging attack using the lance. You can continue to speed up for a certain amount of time by gaining momentum. The charge attack continues until you choose to cancel it, have no more stamina, or crash into a wall. While holding <OPT Blader_ZR>, press <ICON PAD_X>+<ICON PAD_A> Press <ICON PAD_X> for a final thrust attack. Press <ICON PAD_B> to cancel or to lead into other moves.
Shield ChargeA charging attack with the shield up. You can dash for a limited amount of time while fending off attacks with the shield. Crashing into a monster will cause shield-based blunt damage, making it an offensive and defensive skill. While holding <OPT Blader_ZR>, press <ICON PAD_X>+<ICON PAD_A> Press <ICON PAD_X> to perform a Shield Bash <ICON PAD_A> to lead into a Leaping Thrust
GuardReady your shield to block attacks. A large shield can defend against many an assault. Press/Hold <OPT Blader_ZR>
Insta-BlockSwing the shield in an arching motion to parry attacks. This action works if an attack is blocked at the start of the guard move. Failing will leave you open to attacks, but succeeding can deflect the most powerful attack without being hit, and lets you follow up with a Cross Slash. Great for countering right after blocking. Press <OPT Blader_ZR> right as you're about to be hit. After a successful Insta-Block, pressing <ICON PAD_X> will lead into a Cross Sweep.
Charged ShellingA shelling attack that utilizes residual heat. Unleashes a fortified shot, though this requires extra time to perform. Hold <ICON PAD_A>, and release when charged Press <OPT Blader_ZR>+<ICON PAD_A> while in midair to loose a Burst Fire
Blast DashAn action that uses recoil to travel. By aiming the Gunlance backwards, the hunter is launched forward to quickly close in on the target. It is also possible to fire or perform a Blast Dash again while hurtling. Hold <ICON PAD_A>, and release when charged Can be performed while in midair with <OPT Blader_ZR>+<ICON PAD_A>
Hail CutterUses a Wirebug to launch you upwards performing a Rising Slash on the way up and an Overhead Smash on the way down. You can reload in midair, which reduces the cooldown time for Wyvern's Fire. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 2) Can be used after firing in midair.
Ground SplitterUses a Wirebug to move forward and jump into a vigorous upward slash. Scraping the gunlance on the ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire. (Wirebug Gauge recovery speed: Slow) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Quick ReloadAn action for shell reloads. Allows for quicker shell reloading after an attack. While it reloads shells to max capacity, it does not reload Wyrmstake Shots. After attacking, hold <OPT Blader_ZR> and press <ICON PAD_A>
Guard ReloadReload while guarding with your shield. A highly effective skill that lets you reload both shells and the Wyrmstake, but reloads fewer rounds at once. The difference in rounds reloaded is negligible if using Gunlances with smaller capacity. After attacking, hold <OPT Blader_ZR> and press <ICON PAD_A>
Forward SlashThrusts the axe's blade forward while stepping. Doesn't do a lot of damage, but is versatile. <ICON ANALOG_LS>+<ICON PAD_X> in axe mode
Forward Overhead SlashA lunging attack performed by winding up the axe and smashing it down. Difficult to pull off but delivers good damage. A subsequent Sword Mode attack will turn into a Double Slash. <ICON ANALOG_LS>+<ICON PAD_X> in axe mode This will also become your unsheathing attack.
Finishing DischargeA finishing blow for the Element Discharge attack. Performs a thrust attack while fortifying elemental energy, ending with a massive explosion. If your Amp Gauge is full and the target is a large monster, the action becomes a Zero Sum Discharge Finisher. <ICON PAD_X> after an Element Discharge (Pressing multiple times increases the number of hits) By tilting <ICON ANALOG_LS> backwards, this move will fire off a quicker, simplified explosion.
Compressed Finishing DischargeA finishing blow for the Element Discharge attack. Puts you into a knockback-resistant stance and delivers a swift strike accompanied by an elemental explosion. The Amp Gauge has no effect on this action. <ICON PAD_X> after Element Discharge
Invincible GambitA technique using a Wirebug to surge forward and dish out three strikes. You will be impervious to knockdowns until the strikes are completed, making this attack useful in a slugfest or pinch. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Soaring Wyvern BladeUses a Wirebug to fly up while slashing, ending with an Advancing Slash from midair. If the Advancing Slash is successful, the weapon's Amp Gauge fills up, a large explosion goes off where it connected. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) After jumping up, pressing <ICON PAD_X> performs an Advancing Slash. If activated mid-air, an Advancing Slash will be performed automatically.
Condensed Element SlashWhile charging, elemental energy gathers on the sword to strengthen it and generate a powerful bash effect. The damage dealt by the sword tempo- rarily increases, and incurs additional damage. Reinforcing the sword with this skill, however, requires the shield to also be elementally boosted. Hold <ICON PAD_X> while charging Release <ICON PAD_X> at the right time Releasing too quick or too late will result in a failed execution.
Condensed Spinning SlashActivates the Element Regeneration system while charging. The shield rotates and acts as a spinning saw blade. This technique switches the weapon into Axe Mode, allowing multiple hits until the mode is disengaged. Longer hits in Axe Mode turn the energy into phials. Hold <ICON PAD_X> while charging Release <ICON PAD_X> at the right time Releasing too quick will cause the attack to fail. Holding the attack button while making successful strikes with the axe will result in multiple hits.
Morph SlashSword to axe, axe to sword. This switching attack forms the basis of a Charge Blade. Right as the weapon begins switching to an axe, or right as it is about to finish switching to a sword, the shield is raised to block incoming attacks. <OPT Blader_ZR>+<ICON PAD_X> in Sword Mode <OPT Blader_ZR> in Axe Mode
Counter Morph SlashA defense-focused switching attack with a longer blocking effect. The weapon can block attacks as it's switching to either Axe or Sword Mode. If an attack is successfully blocked during the switch, the follow-up Element Discharge Slash's damage increases. <OPT Blader_ZR>+<ICON PAD_X> in Sword Mode <OPT Blader_ZR> in Axe Mode
Counter Peak PerformanceA Guard technique using Wirebug silk. If an attack is successfully blocked, phials are filled, and you can lead into various attack-focused actions. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Axe HopperSlam the axe overhead, using recoil and Ironsilk to propel you up into the air. While going upwards, you can unleash a powerful Element Discharge. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Press <ICON PAD_A> to perform a high-powered Midair Element Discharge Slash. Press <ICON PAD_X>+<ICON PAD_A> with active shield boosting to perform a high-powered Midair Element Discharge Slash.
Leaping SlashA downward slash technique performed while lunging forward. This attack can negate knockbacks without Orange Extracts. A versatile skill that can reach higher areas with its attack. Draw weapon while on the ground <ICON ANALOG_LS>+<ICON PAD_A> with your weapon unsheathed (while on the ground)
Advancing RoundslashAn attack performed by spinning forward like a top. When attacked during the spin, you will use that force to jump up. Note: This only happens while you still have momentum. Draw weapon while on the ground <ICON ANALOG_LS>+<ICON PAD_A> with your weapon unsheathed (while on the ground)
Tornado SlashA hefty slash performed after a bludgeoning attack, using the entire body to swing the weapon. The second strike is particularly powerful while remaining versatile. With Red Extract loaded, perform a Leaping Slash and press <ICON PAD_A>
Tetraseal SlashAn attack that delivers four concentrated strikes. One of these strikes will mark the monster, which will attract Powder Type Kinsects. With Red Extract loaded, perform a Leaping Slash and press <ICON PAD_A>
Recall KinsectAn emergency evasion performed with a Wirebug that recalls your Kinsect. Upon activation, it will perform a spinning attack that can gather a healing extract. Once it returns, its stamina will fully recover. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Can select a direction (left, right or back) at activation.
Diving WyvernA devastating dive attack that uses a Wirebug to pull you downward with great force. The attack has a small damage radius, but that means the damage is highly focused. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Can be used in mid-air.
ReloadExecutes a reload. Reload speed depends on ammo type and the weapon's capabilities. Press <ICON PAD_X>
Elemental ReloadReloads shots using a special mechanism. Its reload speed is somewhat slower than the standard, but it increases the damage output of elemental shots. Press <ICON PAD_X>
Forward DodgeAn evasive maneuver that you can perform when your weapon is drawn. As gunners are more likely to be in danger from being hit, evasive maneuvers to keep distance from their target is important. Press <ICON PAD_B>
Quickstep EvadeA quickstep evasive maneuver that you can perform when your weapon is drawn. The distance covered is much smaller than the standard evade, but requires less time to recover. Ammo fired immediately after executing this move does increased damage. Press <ICON PAD_B>
Fanning VaultA jumping action using Wirebugs. Shots can be fired while in midair. While airborne, you can fire Wyvernblasts directly underneath to land a direct hit on a monster. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Fanning ManeuverA maneuver using a Wirebug and centrifugal force to quickly flank left or right. Also temporarily ups attack power. Shots can be fired while in motion. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Melee AttackA bludgeoning attack delivered by directly smashing with the weapon. Delivers impressive damage, and may even stun your target. If a shield is equipped, incoming attacks can be blocked while executing your attack. Press <ICON PAD_X>+<ICON PAD_A>
TackleA shoulder check with robust functionality. Prevents flinching and knockback when attacked, making it useful for offensive situations. However, the damage received is significant, so caution is advised. Press <ICON PAD_X>+<ICON PAD_A>
Counter ShotA parrying skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Follow up with a powerful counterattack. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 2)
Counter ChargerA parrying skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Will shorten the amount of time needed for a Charged Shot. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Mech-WyvernsnipeFires a specialized shot, different depending on the weapon. The number of rounds is managed via its own gauge, and replenishes over time. Press <OPT Bowgun_A> (Press <OPT Bowgun_A> again to stop) Press <OPT Bowgun_ZR> to Fire
Healing Mech-WyvernsnipeFires a specialized shot, different depending on the weapon. The number of rounds is managed via its own gauge and replenishes over time. Regular Wyvernheart and Wyvernsnipe shells inflict less damage, but hits will replenish the hunter's health. Press <OPT Bowgun_A> (Press <OPT Bowgun_A> again to stop) Press <OPT Bowgun_ZR> to Fire
Power ShotA regular shot followed by a particularly powerful shot. Fires shots with a higher level of charge than usual. (Does not exceed maximum level.) After loosing an arrow, press <ICON PAD_A>
Absolute Power ShotA regular shot followed by a particularly powerful shot. Fires shots with a higher level of charge than usual. (Does not exceed maximum level.) Standard Power Shots will cost more stamina, but potentially stun the target. After loosing an arrow, press <ICON PAD_A>
Charging SidestepAn evasive skill that covers a lot of ground. You can raise your charge level while dodging, and you can control the direction you dodge in by tilting forward, backwards, left, or right. Press <ICON ANALOG_LS>+<ICON PAD_B> while aiming camera Press <ICON PAD_B> during a combo
DodgeboltA spinning evade that doubles as an attack. Baiting the attack and making it a near-miss can fill up the charge level considerably. Also allows you to move forward, backwards, left, or right. Press <ICON ANALOG_LS>+<ICON PAD_B> while aiming camera Press <ICON PAD_B> during a combo
Focus ShotA Wirebug-based evasion action. After landing, crouching will cause stamina to recover at a rapid pace. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Can select a direction (left, right or back) at activation.
Aerial AimAn action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_X>. (Wirebug Gauge cost: 1) Press <ICON PAD_A> to continue loosing arrows midair. Press <OPT Bow_X> to follow up with an Aerial Diving Melee Attack.
Charged Slash ComboThe bread-and-butter great sword combo. Built off of the Charged Slash, many a hunter knows this combo by heart. <ICON PAD_X> Overhead Slash or <ICON PAD_X_LONG> Charged Slash → <ICON PAD_A> Wide Slash → <ICON PAD_X>+<ICON PAD_A> Rising Slash
Surge Slash ComboAn offensive style that combines speed with the weight of the weapon to unleash a stream of powerful slashes. Proper footwork is required, but allows for a large number of combos. <ICON PAD_X> Falling Slash → <ICON PAD_A> Vortex Slash → <ICON PAD_X>+<ICON PAD_A> Rising Slash After executing the above 3-hit combo, hold <ICON ANALOG_LS>+<ICON PAD_X>, then release to perform a Strong Charged Slash.
Strongarm StanceA technique that uses Ironsilk to reinforce both your arms and weapon temporarily to fend off attacks. If used while charging, you can quickly parry an attack and then unleash a fierce onslaught afterwards. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> or While charging, hold <OPT ZL><ICON PAD_Release> (Wirebug Gauge cost: 2) With a Charged Slash Combo: Charge with <ICON PAD_X> after parrying an attack. With a Surge Slash Combo: Press <ICON PAD_X>, <ICON PAD_A>, or <ICON PAD_X>+<ICON PAD_A> after parrying to do a stage III attack.
A Wirebug technique to prepare for the next attack, auto-sheathing as you draw in and boosting attack power briefly. You can either close the gap ready for the next attack, or pull back to evade, making this an all-round technique. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
BackslideA quick evasive move using a Wirebug. Watch for an opening while charging and upping attack level, and maintain charge during Surge Slash Combo-based moves. Fine tune your evasive move with . (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Charged Slash Combo: Backslide → Charge with <ICON PAD_X> Surge Slash Combo: Backslide → <ICON PAD_X>, <ICON PAD_A>, or <ICON PAD_X>+<ICON PAD_A>
Special Sheathe ComboA special sheathe that can be performed after attacking. Both of its follow-up attacks fill the Spirit Gauge. An Iai Slash automatically increases Spirit Gauge. Successfully countering a monster attack with an Iai Spirit Slash unleashes a powerful flash and raises the Spirit Gauge by one level. Press <OPT Blader_ZR>+<ICON PAD_B> Special Sheathe → <ICON PAD_X> Iai Slash Special Sheathe → <OPT Blader_ZR> will let you combo into an Iai Spirit Slash.
Sacred Sheathe ComboA slow methodical movement that can be executed following an attack. Upon sheathing your weapon, you can harness the increased spirit to unleash a follow-up slash. The power of the slash increases according to the level of the Spirit Gauge. If you are attacked before the sheathe is finished, you will automatically counter the attack, consuming one level of Spirit Gauge, canceling the sheathe. Press <OPT Blader_ZR>+<ICON PAD_B> Hold <OPT Blader_ZR> to perform a Sacred Sheathe Focus Use <ICON ANALOG_LS>+<ICON PAD_B> to reposition while focusing
Tempered Spirit BladeA decisive Silkbind maneuver that parries any incoming monster attack with a Spirit Blade. Timing is key if you want to successfully parry an attack, but doing so will fill your Spirit Gauge and raise it one level. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
A move that casts out Ironsilk, and auto- matically counters any incoming attack. Like a reflection of the moon, it's visible, but untouchable. If a hit is countered, one level of Spirit Gauge will be consumed. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Harvest MoonA move that casts out an Ironsilk ring that narrows your range of attack, but boosts spirit so you can go on the offensive. Within the ring, your Spirit Gauge won't deplete, and if you perform any counter attacks, it will add additional hits. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2) Touching the silk ring knocks you back to center of the ring. Going outside the ring or sheathing your weapon depletes your Spirit Gauge and cancels the move.
A two-hit attack that uses both the sword and shield. This traditional combo opens with a horizontal shield swipe and then follows up with a stepping downward slash. <ICON PAD_X> after a Side Slash
Twin Blade ComboA two-part attack that opens with a circular slash and follows up with a blade thrust. An easy attack to get multiple hits in with, so ideal for weapons with high elemental and status properties. Press <ICON PAD_X> after a Side Slash Use <ICON ANALOG_LS> to change direction
Destroyer OilUses a Wirebug to cover your blade with a special ointment whose effects trigger if ignited by friction with your shield. While active, monsters flinch more easily, creating more openings for attack. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A technique that uses a Wirebug to leap forward and attack. If the attack lands, you will perform a Scaling Slash which can be chained into various finishing attacks. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Landing a hit triggers a jump and a Scaling Slash. Scaling Slash → <ICON PAD_X> Jumping Slash Scaling Slash → <ICON PAD_A> Falling Bash Scaling Slash → <ICON PAD_X>+<ICON PAD_A> Plunging Thrust
Shield BashA combined offensive and defensive move using a Wirebug to dash forward with your shield raised. If the attack connects with a monster, you can instantly follow up with a variety of attacks. If timed right, you can even parry an incoming attack and then continue your assault. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Roundslash ComboA slashing attack that allows you to reposition. Use this attack to continue a combo or change direction giving you the ability to keep up the pressure on a targeted spot. Use <ICON ANALOG_LS>+<ICON PAD_X> after an attack. Press <ICON PAD_A> to perform a Lunging Strike or Demon Flurry Rush.
Slide Slash ComboFloat like a butterfly, sting like a bee. This technique allows you to attack while evading, and if you work it into your combos, you can unleash a relentless attack that's difficult to defend against. Use <ICON ANALOG_LS>+<ICON PAD_X> after an attack. Lunging Strike/Demon Flurry Rush → <ICON ANALOG_LS>+<ICON PAD_A> Left/Right Slide Slash Note: If there is no directional input, you will perform a Left Slide Slash by default.
Spiral SlashA Silkbind attack that launches you spiraling forwards. Once your attack connects, your body acts as a drill as your blades bore into your target's flesh. Note: You can also perform a Spiral Slash midair. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
A technique that uses a Wirebug to close in rapidly on the enemy, while instantly countering any attacks. Perfect for a good start in battle, as you can jump straight to the heart of the action without fear of taking a hit. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Use <ICON ANALOG_LS> to control the direction at the start.
Ironshine SilkAn ingenious Silkbind technique that uses turbulence from evading to sharpen your blades. Even with Shrouded Vault, and other evades, sharpness recovers if you time it right. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Charge as you advance to unleash a devastating spinning attack. The attack hits with each rotation allowing you to land multiple successive blows. In addition, the number of rotations determines which attack can be performed next. Press <ICON ANALOG_LS>+<OPT Blader_ZR><ICON PAD_Release> (level 3 charge) Press <ICON PAD_X> to do a follow-up attack. (The type of follow-up attack depends on which rotation it was executed.)
Spinning Bludgeon: ChargeA technique that stores released power and funnels it into the next Charge Switch attack. Power is built up when performing a Spinning Bludgeon. The charge level is then maintained when executing a Charge Switch. Make good use of this to unleash a series of level 3 charged attacks. Press <ICON ANALOG_LS>+<OPT Blader_ZR><ICON PAD_Release> (level 3 charge) Spinning Bludgeon: Charge → Press and hold <OPT Blader_ZR> to charge. → Press <ICON PAD_A> to perform a Charge Switch.
Keeping SwayA maneuver that uses a Wirebug to quickly evade an attack at high speed. By using a Wirebug, you're able to maintain your charge during the evade. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
A Silkbind attack that makes you leap in the air and come down with multiple earth-shattering strikes. The power of the attack and number of hits you'll land are determined by your charge level at the start of the attack. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Impact BurstA Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any charged attack performed causes the silk to vibrate, creating a shockwave that makes it easier to flinch monsters. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
Crush Attack ComboA combo that uses Swing and Crush attacks. Useful from a fixed position and from close range. The combo loop varies depending on button input. Press <ICON PAD_X> after Left Swing Press <ICON PAD_A> after Right Swing Using <ICON PAD_X> thrusts the hilt of your weapon into the target, then follows-up with a spinning downward slam. Using <ICON PAD_A> uses the momentum of your body spinning forward to slam your weapon down.
Swing ComboA two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning. Press <ICON PAD_X> after Left Swing Press <ICON PAD_A> after Right Swing Use <ICON ANALOG_LS> to move left or right.
Sonic BloomPlaces a Wirebug cocoon on the ground that's tethered to you with Ironsilk. When attacking, vibrations are sent to the silk and stored in the cocoon, which gradually swells. After a certain number of Perform- ances, the energy stored detonates, dealing stun and exhaust damage. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2) Only one may be placed at a time. The first jewel explodes when attempting to activate a second. If the distance from hunter to thread is too great, the thread will break and the jewel will detonate.
A technique that uses a Wirebug to push ahead with repeated attacks, punctuated by a performance that buffs strength. It serves the dual purpose of closing in on your enemy and boosting your power. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) When the gauge next to the musical staff is full, press <OPT Blader_ZR> to combo into Infernal Melody.
Silkbind ShockwaveA Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) When the gauge next to the musical staff is full, press <OPT Blader_ZR> to combo into Infernal Melody.
Guard DashA technique that allows mobility while guarding with your shield. If performed after an attack you can move in any direction, forward, backward, left, and right. <OPT Blader_ZR>+<ICON ANALOG_LS>+<ICON PAD_X> Guard Dash → <ICON PAD_X> Shield Attack Guard Dash → <ICON PAD_A> Leaping Thrust
Shield TackleA technique where you charge forward with your shield raised. As your shield is raised, you're able to guard against incoming attacks. You can also follow up with a variety of thrusting attacks. Watch for an opening and then unleash an unrelenting series of attacks. Press <OPT Blader_ZR>+<ICON PAD_X> Shield Tackle → <ICON PAD_X> Mid Thrust I Shield Tackle → <ICON PAD_A> High Thrust I
Skyward ThrustA technique where a Wirebug launches you high into the air. Thrust your lance towards the heavens and then pierce the earth. Note: The falling portion of the attack inflicts multiple hits. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A technique that draws a monster's attention by thrusting a kunai tethered with Ironsilk into it. While the kunai is lodged, the hunter can leap in close to the target with a Closed Jump. In addition, stamina consumption while guarding is reduced. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Press <OPT ZL>+<ICON PAD_B> while the kunai is lodged in the target to perform a Closed Jump, a maneuver that launches you forwards while guarding.
Sheathing RetreatA technique that automatically sheathes your weapon while using a Wirebug to pull you backwards out of harm's way. No matter how effective your shield is, if you sense life-threatening danger, retreat is the wisest choice. (Wirebug Gauge recovery speed: Slow) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
An attack that impales a monster with a stake from your gunlance. The effects of each stake differs depending on the gunlance's shelling type. Normal and long shelling types detonate after multiple hits, while the wide shelling type only detonates a single blast, but can stun monsters. Press <ICON PAD_A> after firing two fire shells Press <ICON PAD_X> after executing a Wide Sweep Press <ICON PAD_A> after executing a Burst Fire Press <ICON ANALOG_LS_D>+<ICON PAD_A> after executing a Charged Shelling
Erupting CannonThis technique involves firing an exploding stake into your target. When using the Eruption Cannon, the tip of the gunlance heats up and slashing attacks are enhanced for a certain period of time. Press <ICON PAD_A> after firing two fire shells Press <ICON PAD_X> after executing a Wide Sweep Press <ICON PAD_A> after executing a Burst Fire Press <ICON ANALOG_LS_D>+<ICON PAD_A> after executing a Charged Shelling
Bullet BarrageUses a Wirebug to Blast Dash toward your target, unleashing everything with abandon. Be careful: Shells, Wyrmstake Cannon, and Wyvern's Fire will automatically be reloaded first before performing the attack. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 2)
A strong blocking stance utilizing Wirebug silk. You also enjoy bonus sharpness recovery if you get the timing right. After a successful guard, you can combo into a variety of different attacks. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) After successfully guarding, use <ICON PAD_X> to smash and <ICON PAD_A> to combo into Wyrmstake Cannon.
Reverse BlastA rapid, backward evasive maneuver using a Wirebug to stop. If no shells are loaded, you'll do a quick reload, so act with caution. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A technique that closes the distance to your target by using the centrifugal force of swinging with an Axe: Wild Swing. Useful for when the target is out of swinging range, or when you want to get in close for Sword Mode attacks. During Axe: Wild Swing<OPT Blader_ZR>
2-Staged Morph Slash ComboA two-staged Morph Slash attack that follows an Axe: Wild Swing. 1st Stage: Morphs into Sword Mode. 2nd Stage: Morphs into Axe Mode. During this combo, the power of Sword Mode attacks increase and Axe Mode attacks fill the Switch Gauge faster. Axe: Wild Swing → <OPT Blader_ZR> Axe: 2nd Morph Slash I → <OPT Blader_ZR> Sword: 2nd Morph Slash II
Elemental Burst CounterCompresses Switch Gauge energy, that can be released as an Elemental Burst. If the burst is released right as a monster attacks, you'll perform a Power Finisher and your switch axe will go into an Amped State. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 2) With an Elemental Burst Counter readied, press <OPT Blader_ZR> to perform an Elemental Burst.
A technique that uses a Wirebug to restore your Switch Gauge as you move. Once active, your Switch Gauge won't deplete for a while, so use this technique to gain the advantage at the start of battle. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Movement possible with <ICON ANALOG_LS>.
Wire StepA Wirebug-based evasion technique that allows you to morph into Axe Mode while flanking the enemy. Highly effective for maneuvering while in Axe Mode. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Use <ICON ANALOG_LS> to move left or right. Flanks right by default. Use this maneuver in conjunction with skills that boost evasion to maximize its benefits.
Phial Follow-upA mechanism in which a small explosion is triggered by Shield Thrust during Elemental Boost or by sword attacks while in Sword Boost Mode. Functions as support when attacking in Sword Mode. Shield Thrust during Elemental Boost or sword attacks in Sword Boost Mode.
Phial Follow-up: Firing PinA mechanism that lowers the pressure of elemental energy generated through Shield Thrust during Elemental Boost, or by sword attacks while in Sword Boost Mode. The elemental energy generated builds up on your target, but disappears over time. It can be detonated by any attack in Axe Mode, and extending the time limit of the Elemental Boost. Shield Thrust during Elemental Boost or sword attacks in Sword Boost Mode. Continuing to attack will amplify the energy built up on your target.
Ready StanceA Silkbind maneuver that binds sword and axe together with Ironsilk. After guarding, a heavy knockback leaves you in Sword Mode, and lowers your guard reaction so you're able to chain sword/axe attacks. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1) When guarding or after minor knockback, use <ICON PAD_A> for Axe: Element Discharge II, <ICON PAD_X> for Sword: Return Stroke, and <OPT Blader_ZR> for Sword: Morph Slash. After major knockback, <ICON PAD_X> for Sword: Morph Slash, <ICON PAD_X>+<ICON PAD_A> for Axe: Amped Element Discharge.
A Silkbind technique for quickly closing the distance to your target while morphing into Axe Mode. While advancing, you're immune to knock- backs and attacks that send you flying. You can also follow up by morphing back into Sword Mode. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Morphing Advance → <ICON PAD_X> or <OPT Blader_ZR> Sword: Spinning Slash <ICON PAD_A> Axe: Element Discharge II <ICON PAD_X>+<ICON PAD_A> Axe: Amped Element Discharge
Air DashA Wirebug-based technique where you rise up while whirling an axe, then propel yourself away with a Phial Explosion. Damage often leaves monsters mountable, and you can control your fall direction to some degree. If no Phial Explosion is detonated, you'll fall straight down. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Air Dash → <ICON PAD_X> (in midair) Axe: Jumping Slash <ICON PAD_A> Phial Explosion
A technique that consumes stamina to perform a midair slash. If you have red extract absorbed, you'll perform a multi-hit Strong Jumping Advancing Slash instead. Landing either Slash will follow up with a Vaulting Dance. <ICON PAD_A> in midair
Kinsect SlashA mid-air technique where you thrust forward with your glaive and Kinsect. If the slash connects, you'll perform a Vaulting Dance, absorbing extract. However, once you've absorbed red extract with Kinsect Slash, you won't be able to absorb any other extract with it, but you'll be able to perform an Enhanced Insect Spiker as a trade-off. <ICON PAD_A> in midair Press <OPT Blader_ZR>+<ICON PAD_A> to attack in the reticle's direction.
Awakened Kinsect AttackA technique where you hurl a Kinsect to inflict massive damage. All extracts are consumed and the more extract you have, the more potent this attack will be. After launching the Kinsect, you'll close in using a Wirebug; simultaneously absorbing extract, marking the target, and then chaining into a Vaulting Dance. (Wirebug Gauge recovery speed: Medium) While holding <OPT ZL>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A Silkbind attack in which you perform a forward-leaping attack. Also useable midair, you can close in on a target quickly by following up with either a Midair Evade or Jumping Advancing Slash. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Silkbind Vault → <ICON PAD_X> Jumping Slash <ICON PAD_A> Jumping Advancing Slash <ICON PAD_B> Midair Evade Note: As with Vaulting Dance, attack power increases with each successive use.
Kinsect GlideA technique that sends your Kinsect out and uses a Wirebug to quickly jump to it. The Kinsect normally aims for a marker, but in the absence of a marker, it will fly forward or follow the reticle. When your Kinsect comes in contact with a monster, it'll absorb extract. (Wirebug Gauge recovery speed: Fast) While holding <OPT ZL>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Kinsect Glide → <ICON PAD_X> Jumping Slash <ICON PAD_A> Jumping Advancing Slash <ICON PAD_B> Midair Evade Note: Other variations are possible based on your Switch Skill loadout.
MarksmanA style of shooting that draws out the true potential of ammo. <OPT Bowgun_ZR>
Critical FirepowerA special shooting style that further raises damage output but narrows critical distance and increases recoil. Because the distance at which the power of ammo is most effective has been reduced, you will need to be aware and adjust your firing position. Note: Does not apply to certain ammo types. <OPT Bowgun_ZR>
Wyvern CounterAn urgent retreat that fires a shot with massive recoil, using a Wirebug to stop. While not a powerful attack, its true value comes when it's used to evade incoming attacks. If timed right, you'll retreat with an explosive exit that can even neutralize breath attacks. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A technique that uses a Wirebug to pull you forward. If can be followed up with a powerful close-range attack that blasts Ironsilk into the target dealing severing damage. After the attack, whatever ammo was previously loaded will be automatically reloaded. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1) When activated, use <OPT Bowgun_ZR> for a melee attack.
Mech Silkbind ShotPurified ammo is loaded with Ironsilk, allowing you to unleash an onslaught of shots. Each shot laced with Ironsilk lodges into the monster, and if any follow-up attacks hit the lodged ammo, the silk reacts, increasing the chance of leaving the part broken or the monster mountable. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1) After loading the purified ammo: Press <OPT Bowgun_ZR> to fire; hold to rapid fire. The ammo that was loaded previously will be reloaded once all purified ammo has been used. Note: The effects of this Silkbind only last for a certain amount of time.
A style of shooting that accumulates power by charging a shot. The amount of power a shot is increased by is determined by how long the shot was charged. <OPT Bowgun_ZR> After releasing <ICON PAD_Release>
Crouching ShotA style of shooting that utilizes a special stance to reduce recoil. In exchange for not being able to move, you're able to fire in rapid succession. The longer you fire, the shorter the firing interval becomes, but at the risk of overheating your bowgun. If your bowgun overheats, it can't be fired until it has cooled down. Note: Certain ammo types cannot be used. Hold <OPT Bowgun_ZR>
Rising MoonA Silkbind technique in which a Wirebug generates a ring of Ironsilk. Special powder accumulates within the ring, and when ammo passes through it, the velocity of the ammo increases, and in turn, extends the ammo's range. This can make certain ammo types viable from farther away. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1)
Advance like a raging wildfire. This technique uses a Wirebug to pull you while you glide forward. It can be used to evade attack and adjust position. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1) Free Silkbind Glide → <ICON PAD_X>+<ICON PAD_A> melee attack <ICON PAD_Y> quickly sheathe your weapon Use <ICON ANALOG_LS> to control movement.
Setting SunA Silkbind technique in which a Wirebug generates a ring of Ironsilk. Special powder accumulates within the ring, and when ammo passes through it, the velocity of the ammo is decreased. Firing piercing ammo/multi-hit ammo through the ring will boost the total number of hits upon impact. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1)
A basic melee attack. If you perform a Charging Sidestep after a Melee Attack, you can follow-up with a Lunging Melee Attack. Both melee attacks will have the same effect as your currently applied coating but won't consume it. Press <ICON PAD_A> After a Charging Sidestep, press <OPT Bow_X>. Press <ICON PAD_A> to follow-up a Melee Attack or a Lunging Melee Attack with an additional Melee Attack.
Stake ThrustAn attack that thrusts an explosive stake into your target. The stake reacts to follow-up attacks, dealing extra damage to the target. The amount of extra damage dealt is determined by type of arrow loosed. <ICON PAD_A> After executing Charging Sidestep, Press <OPT Bow_X>
Butcher's BindFires an arrow loaded with Ironsilk. If the follow-up arrow lands in the same spot as the first, Ironsilk winds around both arrows, inflicting severing damage. If the second arrow is off target, the lodged arrow disappears. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_X> (Wirebug Gauge cost: 1) Hold <OPT Gunner_RT> to charge.
A maneuver using a Wirebug to boost bow- drawing strength. Shots can be fired while evading. (Wirebug Gauge recovery speed: Fast) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 2)
Bolt BoostA maneuver that twines Ironsilk around your arrow. This move deals damage more effectively, and thus requires range adjustment. Activates Super Critical Range, boosting damage within that range for a set time. (Wirebug Gauge recovery speed: Medium) While holding <OPT Gunner_RT>, press <ICON PAD_A> (Wirebug Gauge cost: 1)