Section

Skills


Attack Boost

Increases attack power.

Lv 1 Attack +3

Lv 2 Attack +6

Lv 3 Attack +9

Lv 4 Attack +5% Bonus: +7

Lv 5 Attack +6% Bonus: +8

Lv 6 Attack +8% Bonus: +9

Lv 7 Attack +10% Bonus: +10

Agitator

Increases attack power and affinity when large monsters become enraged.

Lv 1 Attack +4 and affinity +3% while active.

Lv 2 Attack +8 and affinity +5% while active.

Lv 3 Attack +12 and affinity +7% while active.

Lv 4 Attack +16 and affinity +10% while active.

Lv 5 Attack +20 and affinity +15% while active.

Peak Performance

Increases attack when your health is full.

Lv 1 Attack +5 while active.

Lv 2 Attack +10 while active.

Lv 3 Attack +20 while active.

Resentment

Increases attack when you have recoverable damage (the red portion of your health gauge).

Lv 1 Attack +5 while active.

Lv 2 Attack +10 while active.

Lv 3 Attack +15 while active.

Lv 4 Attack +20 while active.

Lv 5 Attack +25 while active.

Resuscitate

Increases attack power when you are suffering from an abnormal status.

Lv 1 Attack +5 while active.

Lv 2 Attack +10 while active.

Lv 3 Attack +20 while active.

Critical Eye

Increases affinity.

Lv 1 Affinity +5%

Lv 2 Affinity +10%

Lv 3 Affinity +15%

Lv 4 Affinity +20%

Lv 5 Affinity +25%

Lv 6 Affinity +30%

Lv 7 Affinity +40%

Critical Boost

Increases the damage of critical hits.

Lv 1 Increases damage dealt by critical hits to 30%.

Lv 2 Increases damage dealt by critical hits to 35%.

Lv 3 Increases damage dealt by critical hits to 40%.

Weakness Exploit

Increases the affinity of attacks that exploit a monster weak spot.

Lv 1 Attacks that hit weak spots have 15% increased affinity.

Lv 2 Attacks that hit weak spots have 30% increased affinity.

Lv 3 Attacks that hit weak spots have 50% increased affinity.

Latent Power

Temporarily increases affinity and reduces stamina depletion when certain conditions are met.

Lv 1 While active, increases affinity by 10% and reduces stamina depletion by 30%.

Lv 2 While active, increases affinity by 20% and reduces stamina depletion by 30%.

Lv 3 While active, increases affinity by 30% and reduces stamina depletion by 50%.

Lv 4 While active, increases affinity by 40% and reduces stamina depletion by 50%.

Lv 5 While active, increases affinity by 50% and reduces stamina depletion by 50%.

Maximum Might

Increases affinity if stamina is kept full for a period of time.

Lv 1 While active, increases affinity by 10%.

Lv 2 While active, increases affinity by 20%.

Lv 3 While active, increases affinity by 30%.

Critical Element

Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.

Lv 1 Grants elemental damage +5% while active.

Lv 2 Grants elemental damage +10% while active.

Lv 3 Grants elemental damage +15% while active.

Master's Touch

Prevents your weapon from losing sharpness during critical hits.

Lv 1 Grants a 20% chance of no sharpness loss while active.

Lv 2 Grants a 40% chance of no sharpness loss while active.

Lv 3 Grants an 80% chance of no sharpness loss while active.

Fire Attack

Increases fire element attack power. (Elemental attack power has a maximum limit.)

Lv 1 Fire attack +2

Lv 2 Fire attack +3

Lv 3 Fire attack +5% Bonus: +4

Lv 4 Fire attack +10% Bonus: +4

Lv 5 Fire attack +20% Bonus: +4

Water Attack

Increases water element attack power. (Elemental attack power has a maximum limit.)

Lv 1 Water attack +2

Lv 2 Water attack +3

Lv 3 Water attack +5% Bonus: +4

Lv 4 Water attack +10% Bonus: +4

Lv 5 Water attack +20% Bonus: +4

Ice Attack

Increases ice element attack power. (Elemental attack power has a maximum limit.)

Lv 1 Ice attack +2

Lv 2 Ice attack +3

Lv 3 Ice attack +5% Bonus: +4

Lv 4 Ice attack +10% Bonus: +4

Lv 5 Ice attack +20% Bonus: +4

Thunder Attack

Increases thunder element attack power. (Elemental attack power has a maximum limit.)

Lv 1 Thunder attack +2

Lv 2 Thunder attack +3

Lv 3 Thunder attack +5% Bonus: +4

Lv 4 Thunder attack +10% Bonus: +4

Lv 5 Thunder attack +20% Bonus: +4

Dragon Attack

Increases dragon element attack power. (Elemental attack power has a maximum limit.)

Lv 1 Dragon attack +2

Lv 2 Dragon attack +3

Lv 3 Dragon attack +5% Bonus: +4

Lv 4 Dragon attack +10% Bonus: +4

Lv 5 Dragon attack +20% Bonus: +4

Poison Attack

Increases the rate of poison buildup. (Poison buildup has a maximum limit.)

Lv 1 Poison buildup +5% Bonus: +1

Lv 2 Poison buildup +10% Bonus: +2

Lv 3 Poison buildup +20% Bonus: +5

Paralysis Attack

Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)

Lv 1 Paralysis buildup +5% Bonus: +1

Lv 2 Paralysis buildup +10% Bonus: +2

Lv 3 Paralysis buildup +20% Bonus: +5

Sleep Attack

Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)

Lv 1 Sleep buildup +5% Bonus: +1

Lv 2 Sleep buildup +10% Bonus: +2

Lv 3 Sleep buildup +20% Bonus: +5

Blast Attack

Increases the rate of blast buildup. (Blast buildup has a maximum limit.)

Lv 1 Blast buildup +5% Bonus: +1

Lv 2 Blast buildup +10% Bonus: +2

Lv 3 Blast buildup +20% Bonus: +5

Handicraft

Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.

Lv 1 Weapon sharpness +10

Lv 2 Weapon sharpness +20

Lv 3 Weapon sharpness +30

Lv 4 Weapon sharpness +40

Lv 5 Weapon sharpness +50

Razor Sharp

Prevents your weapon from losing sharpness.

Lv 1 Activates 10% of the time.

Lv 2 Activates 25% of the time.

Lv 3 Activates 50% of the time.

Spare Shot

Bow and bowgun shots have a chance not to expend coatings or ammo.

Lv 1 Activates 3% of the time.

Lv 2 Activates 10% of the time.

Lv 3 Activates 20% of the time.

Protective Polish

Weapon sharpness does not decrease for a set time after sharpening.

Lv 1 Effect lasts 30 seconds.

Lv 2 Effect lasts 60 seconds.

Lv 3 Effect lasts 90 seconds.

Mind's Eye

Your attacks are deflected less and deal more damage to hard targets.

Lv 1 50% chance of your attacks not being deflected. (+10% damage to hard targets when activated).

Lv 2 100% chance of your attacks not being deflected. (+15% damage to hard targets when activated).

Lv 3 100% chance of your attacks not being deflected. (+30% damage to hard targets when activated).

Ballistics

Extends the range in which ammo and arrows have maximum power.

Lv 1 Slightly extends range.

Lv 2 Extends range.

Lv 3 Greatly extends range.

Bludgeoner

Increases attack power when your weapon sharpness is low.

Lv 1 +5% attack power when your weapon sharpness gauge is yellow or lower.

Lv 2 +10% attack power when your sharpness gauge is yellow or lower.

Lv 3 +10% attack power when your sharpness gauge is green or lower.

Bow Charge Plus

Increases max bow charge level by one.

Lv 1 Activates skill effect.

Focus

Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.

Lv 1 5% faster gauge fill rate and 5% faster charge times.

Lv 2 10% faster gauge fill rate and 10% faster charge times.

Lv 3 20% faster gauge fill rate and 15% faster charge times.

Power Prolonger

Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer.

Lv 1 Slightly boosts the duration weapons are powered up.

Lv 2 Boosts the duration weapons are powered up.

Lv 3 Greatly boosts the duration weapons are powered up.

Marathon Runner

Slows down stamina depletion for actions which continuously drain stamina (such as dashing).

Lv 1 Reduces continuous stamina depletion by 15%.

Lv 2 Reduces continuous stamina depletion by 30%.

Lv 3 Reduces continuous stamina depletion by 50%.

Constitution

Reduces stamina depletion when evading, blocking, or doing certain other actions.

Lv 1 Reduces fixed stamina depletion by 10%.

Lv 2 Reduces fixed stamina depletion by 20%.

Lv 3 Reduces fixed stamina depletion by 30%.

Lv 4 Reduces fixed stamina depletion by 40%.

Lv 5 Reduces fixed stamina depletion by 50%.

Stamina Surge

Speeds up stamina recovery.

Lv 1 Stamina recovery speed +10%

Lv 2 Stamina recovery speed +20%

Lv 3 Stamina recovery speed +40%

Guard

Reduces knockbacks and stamina depletion when guarding.

Lv 1 Very slightly decreases the impact of attacks.

Lv 2 Slightly decreases the impact of attacks and reduces stamina depletion by 15%.

Lv 3 Decreases the impact of attacks and reduces stamina depletion by 15%.

Lv 4 Decreases the impact of attacks and reduces stamina depletion by 30%.

Lv 5 Greatly decreases the impact of attacks and reduces stamina depletion by 30%.

Guard Up

Allows you to guard against ordinarily unblockable attacks.

Lv 1 Reduces damage taken by 30%.

Lv 2 Reduces damage taken by 50%.

Lv 3 Reduces damage taken by 80%.

Offensive Guard

Temporarily increases attack power after executing a perfectly-timed guard.

Lv 1 Attack +5% while active.

Lv 2 Attack +10% while active.

Lv 3 Attack +15% while active.

Critical Draw

Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.)

Lv 1 Affinity +10%

Lv 2 Affinity +20%

Lv 3 Affinity +40%

Punishing Draw

Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.)

Lv 1 Draw attacks deal a small amount of stun damage and get attack +3.

Lv 2 Draw attacks deal a small amount of stun damage and get attack +5.

Lv 3 Draw attacks deal a small amount of stun damage and get attack +7.

Quick Sheathe

Speeds up weapon sheathing.

Lv 1 Slightly increases sheathing speed.

Lv 2 Moderately increases sheathing speed.

Lv 3 Greatly increases sheathing speed.

Slugger

Makes it easier to stun monsters.

Lv 1 Stun power +20%

Lv 2 Stun power +30%

Lv 3 Stun power +40%

Stamina Thief

Increases certain attacks' ability to exhaust monsters.

Lv 1 Exhaust power +20%

Lv 2 Exhaust power +30%

Lv 3 Exhaust power +40%

Affinity Sliding

Sliding increases your affinity for a short time.

Lv 1 Enables skill use.

Horn Maestro

Increases overall performance speed and shockwave damage.

Lv 1 Activates skill effect.

Artillery

Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo.

Lv 1 Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%.

Lv 2 Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%.

Lv 3 Increases power of each attack by 30% and reduces Wyvern's Fire cooldown by 50%.

Load Shells

Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.

Lv 1 Increases ammo and coating reloading speed.

Lv 2 Gunlance loading capacity +1 Increases charge blade phials

Special Ammo Boost

Increases the power of bowgun special ammo and Dragon Piercer.

Lv 1 Increases power of bowgun special ammo and Dragon Piercer by 10%.

Lv 2 Increases power of bowgun special ammo and Dragon Piercer by 20%.

Normal/Rapid Up

Increases the attack power of Normal Ammo and Rapid-type arrows.

Lv 1 Slightly increases the power of Normal Ammo and Rapid-type arrows.

Lv 2 Increases the power of Normal Ammo and Rapid-type arrows.

Lv 3 Greatly increases the power of Normal Ammo and Rapid-type arrows.

Pierce Up

Increases the attack power of Piercing Ammo and Piercing-type arrows.

Lv 1 Slightly increases the power of Piercing Ammo and Piercing-type arrows.

Lv 2 Increases the power of Piercing Ammo and Piercing-type arrows.

Lv 3 Greatly increases the power of Piercing Ammo and Piercing-type arrows.

Spread Up

Increases the attack power of Spread Ammo and Spread- type arrows

Lv 1 Slightly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows.

Lv 2 Increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows.

Lv 3 Greatly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows.

Ammo Up

Increases bowgun loading capacity. (There is a cap to loading capacity.)

Lv 1 Expands clip size for some ammo types.

Lv 2 Expands clip size for many ammo types.

Lv 3 Expands clip size for most ammo types.

Reload Speed

Increases bowgun reloading and bow coating loading speed.

Lv 1 Bowgun speed +1. Improves bow handling.

Lv 2 Bowgun speed +2. Loads bow coating automatically.

Lv 3 Bowgun speed +3.

Recoil Down

Reduces recoil when firing bowgun ammo.

Lv 1 Recoil -1

Lv 2 Recoil -2

Lv 3 Recoil -3

Steadiness

Suppresses the deviation of bowgun shots.

Lv 1 Deviation -1

Lv 2 Deviation -2

Rapid Fire Up

Improves light bowgun rapid fire.

Lv 1 Rapid fire damage +5%

Lv 2 Rapid fire damage +10%

Lv 3 Rapid fire damage +20%

Defense Boost

Increases defense. Resistances will also improve as the level increases.

Lv 1 Defense +5

Lv 2 Defense +10

Lv 3 Defense +5% Bonus: +10

Lv 4 Defense +5% Bonus: +20 All elemental resistances +3

Lv 5 Defense +8% Bonus: +20 All elemental resistances +3

Lv 6 Defense +8% Bonus: +35 All elemental resistances +5

Lv 7 Defense +10% Bonus: +35 All elemental resistances +5

Divine Blessing

Has a predetermined chance of reducing the damage you take.

Lv 1 While active, reduces damage taken by 15%.

Lv 2 While active, reduces damage taken by 30%.

Lv 3 While active, reduces damage taken by 50%.

Recovery Up

Increases the amount recovered when restoring health.

Lv 1 Slightly increases recovery.

Lv 2 Increases recovery.

Lv 3 Greatly increases recovery.

Recovery Speed

Speeds healing of recoverable damage (the red portion of the health gauge).

Lv 1 Doubles the speed at which you heal recoverable damage.

Lv 2 Triples the speed at which you heal recoverable damage.

Lv 3 Quadruples the speed at which you heal recoverable damage.

Speed Eating

Increases meat-eating and item-consumption speed.

Lv 1 Slightly increases eating speed.

Lv 2 Increases eating speed.

Lv 3 Greatly increases eating speed.

Earplugs

Grants protection from large monsters' roars.

Lv 1 Reduces the effects of weak monster roars.

Lv 2 Nullifies weak monster roars.

Lv 3 Nullifies weak monster roars and reduces the effects of strong monster roars.

Lv 4 Nullifies weak and strong monster roars.

Lv 5 Nullifies weak and strong monster roars. Reduces the effects of powerful monster roars.

Windproof

Grants protection against wind pressure.

Lv 1 Negates minor wind pressure.

Lv 2 Negates minor and major wind pressure.

Lv 3 Negates minor and major wind pressure and reduces the effects of dragon wind pressure.

Tremor Resistance

Grants protection against ground tremors.

Lv 1 Nullifies minor ground tremors.

Lv 2 Nullifies minor ground tremors and reduces the effects of major ground tremors.

Lv 3 Nullifies minor and major ground tremors.

Bubbly Dance

Reduces bubbleblight and grants increased evasion when afflicted.

Lv 1 Reduces the effects of major bubbleblight.

Lv 2 Reduces major bubbleblight to minor bubbleblight and increases evasiveness while afflicted.

Lv 3 Also inflicts bubbleblight when performing consecutive evasive movement.

Evade Window

Extends the invulnerability period when evading.

Lv 1 Very slightly increases invulnerability window.

Lv 2 Slightly increases invulnerability window.

Lv 3 Increases invulnerability window.

Lv 4 Greatly increases invulnerability window.

Lv 5 Massively increases invulnerability window.

Evade Extender

Increases evade distance.

Lv 1 Slightly extends evasion distance.

Lv 2 Extends evasion distance.

Lv 3 Greatly extends evasion distance.

Fire Resistance

Increases fire resistance. Also improves defense at higher levels.

Lv 1 Fire resistance +6

Lv 2 Fire resistance +12

Lv 3 Fire resistance +20 Defense +10

Water Resistance

Increases water resistance. Also improves defense at higher levels.

Lv 1 Water resistance +6

Lv 2 Water resistance +12

Lv 3 Water resistance +20 Defense +10

Ice Resistance

Increases ice resistance. Also improves defense at higher levels.

Lv 1 Ice resistance +6

Lv 2 Ice resistance +12

Lv 3 Ice resistance +20 Defense +10

Thunder Resistance

Increases thunder resistance. Also improves defense at higher levels.

Lv 1 Thunder resistance +6

Lv 2 Thunder resistance +12

Lv 3 Thunder resistance +20 Defense +10

Dragon Resistance

Increases dragon resistance. Also improves defense at higher levels.

Lv 1 Dragon resistance +6

Lv 2 Dragon resistance +12

Lv 3 Dragon resistance +20 Defense +10

Blight Resistance

Grants protection against all elemental blights.

Lv 1 Reduces the duration of all elemental blights by 50%.

Lv 2 Reduces the duration of all elemental blights by 75%.

Lv 3 Nullifies all elemental blights.

Poison Resistance

Reduces damage while poisoned.

Lv 1 Reduces the number of times you take poison damage.

Lv 2 Greatly reduces the number of times you take poison damage.

Lv 3 Prevents poison and reduces venom.

Paralysis Resistance

Reduces the duration of paralysis.

Lv 1 Reduces the duration of paralysis by 30%.

Lv 2 Reduces the duration of paralysis by 60%.

Lv 3 Prevents paralysis.

Sleep Resistance

Reduces the duration of sleep.

Lv 1 Reduces the duration of sleep by 30%.

Lv 2 Reduces the duration of sleep by 60%.

Lv 3 Prevents sleep.

Stun Resistance

Reduces stun duration.

Lv 1 Reduces the duration of stun by 60%.

Lv 2 Reduces the duration of stun by 90%.

Lv 3 Prevents stun.

Muck Resistance

Reduces impairments to mobility while stuck in monster muck or deep snow.

Lv 1 Reduces limits on movement speed.

Lv 2 Negates limits to movement speed.

Blast Resistance

Grants protection against blastblight.

Lv 1 Delays blastblight and reduces blast damage.

Lv 2 Greatly delays blastblight and greatly reduces blast damage.

Lv 3 Prevents blastblight.

Botanist

Increases the quantity of herbs and other consumable items you gather.

Lv 1 One extra consumable herb item per gather.

Lv 2 One extra consumable herb, fruit, nut, or seed item per gather.

Lv 3 One extra consumable herb, fruit, nut, seed, or insect item per gather.

Lv 4 One extra consumable herb, fruit, nut, seed, insect, or mushroom item per gather.

Geologist

Increases the number of times you can use a gathering point.

Lv 1 Allows you to gather one extra time from bonepiles.

Lv 2 Allows you to gather one extra time from gathering points.

Lv 3 Allows you to gather one extra time from mining outcrops.

Partbreaker

Makes it easier to break or sever parts of monsters.

Lv 1 Part damage +10%

Lv 2 Part damage +20%

Lv 3 Part damage +30%

Capture Master

High chance of increased capture rewards. (No effect when joining mid-quest.)

Lv 1 Activates skill effect.

Carving Master

Lets you carve one additional time. (No effect when joining mid-quest.)

Lv 1 Activates skill effect.

Good Luck

Good chance of increased quest rewards. (No effect when joining mid-quest.)

Lv 1 Slightly increases luck.

Lv 2 Increases luck.

Lv 3 Greatly increases luck.

Speed Sharpening

Speeds up weapon sharpening when using a whetstone.

Lv 1 Removes one cycle from the sharpening process.

Lv 2 Removes two cycles from the sharpening process.

Lv 3 Removes three cycles from the sharpening process.

Bombardier

Increases the damage of explosive items.

Lv 1 Explosive power +10%

Lv 2 Explosive power +20%

Lv 3 Explosive power +30%

Mushroomancer

Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.

Lv 1 Lets you digest blue mushrooms and toadstools.

Lv 2 Additionally lets you digest nitroshrooms and parashrooms.

Lv 3 Additionally lets you digest mandragoras and exciteshrooms.

Item Prolonger

Extends the duration of some item effects.

Lv 1 Item effect duration +10%

Lv 2 Item effect duration +25%

Lv 3 Item effect duration +50%

Wide-Range

Allows the effects of certain items to also affect nearby allies.

Lv 1 Items affect nearby allies with 33% of their efficacy.

Lv 2 Items affect nearby allies in a wider radius with 33% of their efficacy.

Lv 3 Items affect nearby allies in a wider radius with 66% of their efficacy.

Lv 4 Items affect nearby allies in a much wider radius with 66% of their efficacy.

Lv 5 Items affect nearby allies in a much wider radius with full efficacy.

Free Meal

Gives you a predetermined chance of consuming a food or drink item for free.

Lv 1 Activates 10% of the time.

Lv 2 Activates 25% of the time.

Lv 3 Activates 45% of the time.

Heroics

Increases attack power and defense when health drops to 35% or lower.

Lv 1 While active, increases defense by 50 points.

Lv 2 Attack +5% and defense +50 while active.

Lv 3 Attack +5% and defense +100 while active.

Lv 4 Attack +10% and defense +100 while active.

Lv 5 While active, attack power +30% and defense-increasing effects are negated.

Fortify

Increases your attack and defense when you fall in battle. (Disabled for some quests. Can be activated twice.)

Lv 1 Increases attack by 10% and defense by 15% with each use.

Flinch Free

Prevents knockbacks and other reactions to small damage.

Lv 1 Prevents knockbacks.

Lv 2 Prevents knockbacks. Tripping is reduced to a knockback instead.

Lv 3 Prevents knockbacks and tripping.

Jump Master

Prevents attacks from knocking you back during a jump.

Lv 1 Negates knockback during jumps.

Carving Pro

Prevents knockback from attacks while carving.

Lv 1 Activates skill effect.

Hunger Resistance

Reduces maximum stamina depletion over time.

Lv 1 Extends the time until your stamina cap reduces by 50%.

Lv 2 Extends the time until your stamina cap reduces by 100%.

Lv 3 Prevents your stamina cap from decreasing.

Leap of Faith

Allows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance.

Lv 1 Enables skill use.

Diversion

Increases the attention drawn when attacking a monster.

Lv 1 Activates skill effect.

Master Mounter

Improves your Wyvern Riding skills.

Lv 1 Makes filling the Riding Gauge easier and increases ease of parrying.

Chameleos Blessing

Gain the power of the elder dragon Chameleos.

Lv 1 Sometimes increases the effects of Spiribirds.

Lv 2 Also negates minor and major wind pressure.

Lv 3 Also extends the duration of your poison's effect on monsters.

Lv 4 Also negates all wind pressure.

Kushala Blessing

Gain the power of the elder dragon Kushala Daora.

Lv 1 Water and ice attack +5%

Lv 2 Water and ice attack +10%

Lv 3 Also allows recovery to exceed the red portion of the health gauge.

Lv 4 Also nullifies heat damage.

Teostra Blessing

Gain the power of the elder dragon Teostra.

Lv 1 Fire attack and blast buildup +5%

Lv 2 Fire attack and blast buildup +10%

Lv 3 Also prevents poison and venom.

Lv 4 Also negates theft.

Dragonheart

Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects.

Lv 1 When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 30.

Lv 2 When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 50.

Lv 3 When your health is at 70% or less, you contract dragonblight, and all elemental resistances are set to 50.

Lv 4 Contract dragonblight when at 70% health or less. Sets Elemental resistances to 50 and gain +5% attack power.

Lv 5 Contract dragonblight when at 80% health or less. Sets Elemental resistances to 50 and gain +10% attack power.

Wirebug Whisperer

Improves your handling of Wirebugs.

Lv 1 Extends the duration you can keep a Wirebug by 30%.

Lv 2 Also increases Wirefall recovery rate.

Lv 3 Also increases passive recovery rate while on the ground.

Wall Runner

Reduces stamina consumption when running on walls.

Lv 1 Reduces stamina consumption by 25% while wall running.

Lv 2 Reduces stamina consumption by 50% while wall running.

Lv 3 Also temporarily increases attack power by wall running.

Counterstrike

Temporarily increases attack power after being knocked back.

Lv 1 Attack +10 after activation.

Lv 2 Attack +15 after activation.

Lv 3 Attack +25 after activation.

Rapid Morph

Increases switch speed and power for switch axes and charge blades.

Lv 1 Speed +10%

Lv 2 Speed +20% Morph attack damage +10%

Lv 3 Speed +30% Morph attack damage +20%

Hellfire Cloak

Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions.

Lv 1 Reduces damage from hellfire.

Lv 2 Increases damage from hellfire blasts.

Lv 3 Inflicts hellfireblight when monsters are enraged.

Lv 4 Effect persists for one minute after a monster's rage has subsided.

Wind Alignment

Gain the power of the elder dragon Wind Serpent Ibushi.

Lv 1 Dragon resistance +1

Lv 2 Dragon resistance +2

Lv 3 Dragon resistance +3

Lv 4 Dragon resistance +4

Lv 5 Also grants Great Luck.

Thunder Alignment

Gain the power of the elder dragon Thunder Serpent Narwa.

Lv 1 Thunder resistance +1

Lv 2 Thunder resistance +2

Lv 3 Thunder resistance +3

Lv 4 Thunder resistance +4

Lv 5 Also grants Great Luck.

Stormsoul

Strengthens thunder and dragon power and improves skills of the same elements.

Lv 1 Thunder and dragon attack +5%

Lv 2 Thunder and dragon attack +10%

Lv 3 Thunder and dragon attack +15%

Lv 4 Also increases level of other skills by +1.

Lv 5 Also increases level of other skills by +1 (stacks with previous bonus).

Blood Rite

A proportion of damage dealt is converted to health when striking a broken monster part.

Dereliction

Qurio will drain health, but also bolster your attacks. Multiple Qurio further bolster attacks and let you recover health when performing a Switch Skill Swap.

Furious

Using the Red Scroll builds your fury while fighting monsters. Swapping to the Blue Scroll when your fury is full gives you infinite stamina temporarily.

Mail of Hellfire

Decreases defense but increases attack. Exact changes to stats depends on Switch Skill Swap Scroll that is being used.

Coalescence

Temporarily enhances attacks after recovering from blights or abnormal status.

Bloodlust

The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat.

Defiance

Increases defense when large monsters become enraged.

Sneak Attack

Increases damage to large monsters when attacks hit them from behind.

Adrenaline Rush

Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost.

Redirection

Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions.

Spiribird's Call

Receive the effects of a random Spiribird at fixed intervals. (Certain quests only)

Charge Master

When a charged attack hits a monster, the element and status buildup of the charged attack increases.

Foray

Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight.

Tune-Up

Increases the stats of custom mods attached to bowguns.

Grinder (S)

When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered.

Bladescale Hone

Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost.

Wall Runner (Boost)

Wirebug Gauge recovers faster while wall running.

Quick Breath

You can remove some statuses or slow their effects by performing a Switch Skill Swap. Health recovers when a status is removed.

Element Exploit

Increases elemental damage when attacking body parts upon which the element are highly effective.

Burst

Continuously landing hits gradually increases attack and elemental attack. (The amount of increase depends on the weapon.)

Guts

Prevents fainting one time only when damage taken exceeds a certain amount of your remaining health.

Status Trigger

Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit.

Intrepid Heart

After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back.

Buildup Boost

Increases attack power when you land attacks that build poison, paralysis, sleep, blast, or exhaust. (Exhaust - ammo/phials/coatings only)

Embolden

When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased.

Wind Mantle

Using Silkbind attacks boosts Wirebug Gauge recovery. Landing continuous attacks increases the effect. Wears off when you sheathe your weapon.

Powder Mantle

Continuously attacking a large monster will cause powder to form around you. The color and effects of the powder will change over time.

Berserk

Switch to the Blue Swap Scroll and all vitality will change to red gauge and start decreasing. As long as you have red you cannot faint.

Strife

Increases elemental attack and affinity in proportion to the length of your red health gauge.

Frostcraft

An aura of frost builds when your weapon is sheathed, raising attack. The effect decreases with each melee hit or shot/arrow fired.

Dragon Conversion

When using the Red Swap Scroll, all elemental resistance is set to 0 and converted into elemental attack. The Blue Swap Scroll raises elemental resistance.

Heaven-Sent

Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster.

Frenzied Bloodlust

Temporarily gain an additional Wirebug when overcoming the Frenzy. The effect duration decreases drastically when your weapon is sheathed.

Blood Awakening

Gradually bolsters your attacks for a certain period of time, depending on how much health you regain when landing attacks.

Shock Absorber

Disables damage reactions when you hit a friend or when a friend hits you. (Does not apply during certain status ailments.)

Inspiration

Adds an extra attack increase bonus for a short while when activating effects that affect friends within a certain target area, like melodies, etc.