Section
Skills
Attack Boost | Increases attack power. Lv 1 Attack +3 Lv 2 Attack +6 Lv 3 Attack +9 Lv 4 Attack +5% Bonus: +7 Lv 5 Attack +6% Bonus: +8 Lv 6 Attack +8% Bonus: +9 Lv 7 Attack +10% Bonus: +10 |
Agitator | Increases attack power and affinity when large monsters become enraged. Lv 1 Attack +4 and affinity +3% while active. Lv 2 Attack +8 and affinity +5% while active. Lv 3 Attack +12 and affinity +7% while active. Lv 4 Attack +16 and affinity +10% while active. Lv 5 Attack +20 and affinity +15% while active. |
Peak Performance | Increases attack when your health is full. Lv 1 Attack +5 while active. Lv 2 Attack +10 while active. Lv 3 Attack +20 while active. |
Resentment | Increases attack when you have recoverable damage (the red portion of your health gauge). Lv 1 Attack +5 while active. Lv 2 Attack +10 while active. Lv 3 Attack +15 while active. Lv 4 Attack +20 while active. Lv 5 Attack +25 while active. |
Resuscitate | Increases attack power when you are suffering from an abnormal status. Lv 1 Attack +5 while active. Lv 2 Attack +10 while active. Lv 3 Attack +20 while active. |
Critical Eye | Increases affinity. Lv 1 Affinity +5% Lv 2 Affinity +10% Lv 3 Affinity +15% Lv 4 Affinity +20% Lv 5 Affinity +25% Lv 6 Affinity +30% Lv 7 Affinity +40% |
Critical Boost | Increases the damage of critical hits. Lv 1 Increases damage dealt by critical hits to 30%. Lv 2 Increases damage dealt by critical hits to 35%. Lv 3 Increases damage dealt by critical hits to 40%. |
Weakness Exploit | Increases the affinity of attacks that exploit a monster weak spot. Lv 1 Attacks that hit weak spots have 15% increased affinity. Lv 2 Attacks that hit weak spots have 30% increased affinity. Lv 3 Attacks that hit weak spots have 50% increased affinity. |
Latent Power | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. Lv 1 While active, increases affinity by 10% and reduces stamina depletion by 30%. Lv 2 While active, increases affinity by 20% and reduces stamina depletion by 30%. Lv 3 While active, increases affinity by 30% and reduces stamina depletion by 50%. Lv 4 While active, increases affinity by 40% and reduces stamina depletion by 50%. Lv 5 While active, increases affinity by 50% and reduces stamina depletion by 50%. |
Maximum Might | Increases affinity if stamina is kept full for a period of time. Lv 1 While active, increases affinity by 10%. Lv 2 While active, increases affinity by 20%. Lv 3 While active, increases affinity by 30%. |
Critical Element | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. Lv 1 Grants elemental damage +5% while active. Lv 2 Grants elemental damage +10% while active. Lv 3 Grants elemental damage +15% while active. |
Master's Touch | Prevents your weapon from losing sharpness during critical hits. Lv 1 Grants a 20% chance of no sharpness loss while active. Lv 2 Grants a 40% chance of no sharpness loss while active. Lv 3 Grants an 80% chance of no sharpness loss while active. |
Fire Attack | Increases fire element attack power. (Elemental attack power has a maximum limit.) Lv 1 Fire attack +2 Lv 2 Fire attack +3 Lv 3 Fire attack +5% Bonus: +4 Lv 4 Fire attack +10% Bonus: +4 Lv 5 Fire attack +20% Bonus: +4 |
Water Attack | Increases water element attack power. (Elemental attack power has a maximum limit.) Lv 1 Water attack +2 Lv 2 Water attack +3 Lv 3 Water attack +5% Bonus: +4 Lv 4 Water attack +10% Bonus: +4 Lv 5 Water attack +20% Bonus: +4 |
Ice Attack | Increases ice element attack power. (Elemental attack power has a maximum limit.) Lv 1 Ice attack +2 Lv 2 Ice attack +3 Lv 3 Ice attack +5% Bonus: +4 Lv 4 Ice attack +10% Bonus: +4 Lv 5 Ice attack +20% Bonus: +4 |
Thunder Attack | Increases thunder element attack power. (Elemental attack power has a maximum limit.) Lv 1 Thunder attack +2 Lv 2 Thunder attack +3 Lv 3 Thunder attack +5% Bonus: +4 Lv 4 Thunder attack +10% Bonus: +4 Lv 5 Thunder attack +20% Bonus: +4 |
Dragon Attack | Increases dragon element attack power. (Elemental attack power has a maximum limit.) Lv 1 Dragon attack +2 Lv 2 Dragon attack +3 Lv 3 Dragon attack +5% Bonus: +4 Lv 4 Dragon attack +10% Bonus: +4 Lv 5 Dragon attack +20% Bonus: +4 |
Poison Attack | Increases the rate of poison buildup. (Poison buildup has a maximum limit.) Lv 1 Poison buildup +5% Bonus: +1 Lv 2 Poison buildup +10% Bonus: +2 Lv 3 Poison buildup +20% Bonus: +5 |
Paralysis Attack | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) Lv 1 Paralysis buildup +5% Bonus: +1 Lv 2 Paralysis buildup +10% Bonus: +2 Lv 3 Paralysis buildup +20% Bonus: +5 |
Sleep Attack | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) Lv 1 Sleep buildup +5% Bonus: +1 Lv 2 Sleep buildup +10% Bonus: +2 Lv 3 Sleep buildup +20% Bonus: +5 |
Blast Attack | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) Lv 1 Blast buildup +5% Bonus: +1 Lv 2 Blast buildup +10% Bonus: +2 Lv 3 Blast buildup +20% Bonus: +5 |
Handicraft | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. Lv 1 Weapon sharpness +10 Lv 2 Weapon sharpness +20 Lv 3 Weapon sharpness +30 Lv 4 Weapon sharpness +40 Lv 5 Weapon sharpness +50 |
Razor Sharp | Prevents your weapon from losing sharpness. Lv 1 Activates 10% of the time. Lv 2 Activates 25% of the time. Lv 3 Activates 50% of the time. |
Spare Shot | Bow and bowgun shots have a chance not to expend coatings or ammo. Lv 1 Activates 3% of the time. Lv 2 Activates 10% of the time. Lv 3 Activates 20% of the time. |
Protective Polish | Weapon sharpness does not decrease for a set time after sharpening. Lv 1 Effect lasts 30 seconds. Lv 2 Effect lasts 60 seconds. Lv 3 Effect lasts 90 seconds. |
Mind's Eye | Your attacks are deflected less and deal more damage to hard targets. Lv 1 50% chance of your attacks not being deflected. (+10% damage to hard targets when activated). Lv 2 100% chance of your attacks not being deflected. (+15% damage to hard targets when activated). Lv 3 100% chance of your attacks not being deflected. (+30% damage to hard targets when activated). |
Ballistics | Extends the range in which ammo and arrows have maximum power. Lv 1 Slightly extends range. Lv 2 Extends range. Lv 3 Greatly extends range. |
Bludgeoner | Increases attack power when your weapon sharpness is low. Lv 1 +5% attack power when your weapon sharpness gauge is yellow or lower. Lv 2 +10% attack power when your sharpness gauge is yellow or lower. Lv 3 +10% attack power when your sharpness gauge is green or lower. |
Bow Charge Plus | Increases max bow charge level by one. Lv 1 Activates skill effect. |
Focus | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Lv 1 5% faster gauge fill rate and 5% faster charge times. Lv 2 10% faster gauge fill rate and 10% faster charge times. Lv 3 20% faster gauge fill rate and 15% faster charge times. |
Power Prolonger | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. Lv 1 Slightly boosts the duration weapons are powered up. Lv 2 Boosts the duration weapons are powered up. Lv 3 Greatly boosts the duration weapons are powered up. |
Marathon Runner | Slows down stamina depletion for actions which continuously drain stamina (such as dashing). Lv 1 Reduces continuous stamina depletion by 15%. Lv 2 Reduces continuous stamina depletion by 30%. Lv 3 Reduces continuous stamina depletion by 50%. |
Constitution | Reduces stamina depletion when evading, blocking, or doing certain other actions. Lv 1 Reduces fixed stamina depletion by 10%. Lv 2 Reduces fixed stamina depletion by 20%. Lv 3 Reduces fixed stamina depletion by 30%. Lv 4 Reduces fixed stamina depletion by 40%. Lv 5 Reduces fixed stamina depletion by 50%. |
Stamina Surge | Speeds up stamina recovery. Lv 1 Stamina recovery speed +10% Lv 2 Stamina recovery speed +20% Lv 3 Stamina recovery speed +40% |
Guard | Reduces knockbacks and stamina depletion when guarding. Lv 1 Very slightly decreases the impact of attacks. Lv 2 Slightly decreases the impact of attacks and reduces stamina depletion by 15%. Lv 3 Decreases the impact of attacks and reduces stamina depletion by 15%. Lv 4 Decreases the impact of attacks and reduces stamina depletion by 30%. Lv 5 Greatly decreases the impact of attacks and reduces stamina depletion by 30%. |
Guard Up | Allows you to guard against ordinarily unblockable attacks. Lv 1 Reduces damage taken by 30%. Lv 2 Reduces damage taken by 50%. Lv 3 Reduces damage taken by 80%. |
Offensive Guard | Temporarily increases attack power after executing a perfectly-timed guard. Lv 1 Attack +5% while active. Lv 2 Attack +10% while active. Lv 3 Attack +15% while active. |
Critical Draw | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) Lv 1 Affinity +10% Lv 2 Affinity +20% Lv 3 Affinity +40% |
Punishing Draw | Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.) Lv 1 Draw attacks deal a small amount of stun damage and get attack +3. Lv 2 Draw attacks deal a small amount of stun damage and get attack +5. Lv 3 Draw attacks deal a small amount of stun damage and get attack +7. |
Quick Sheathe | Speeds up weapon sheathing. Lv 1 Slightly increases sheathing speed. Lv 2 Moderately increases sheathing speed. Lv 3 Greatly increases sheathing speed. |
Slugger | Makes it easier to stun monsters. Lv 1 Stun power +20% Lv 2 Stun power +30% Lv 3 Stun power +40% |
Stamina Thief | Increases certain attacks' ability to exhaust monsters. Lv 1 Exhaust power +20% Lv 2 Exhaust power +30% Lv 3 Exhaust power +40% |
Affinity Sliding | Sliding increases your affinity for a short time. Lv 1 Enables skill use. |
Horn Maestro | Increases overall performance speed and shockwave damage. Lv 1 Activates skill effect. |
Artillery | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. Lv 1 Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%. Lv 2 Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%. Lv 3 Increases power of each attack by 30% and reduces Wyvern's Fire cooldown by 50%. |
Load Shells | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. Lv 1 Increases ammo and coating reloading speed. Lv 2 Gunlance loading capacity +1 Increases charge blade phials |
Special Ammo Boost | Increases the power of bowgun special ammo and Dragon Piercer. Lv 1 Increases power of bowgun special ammo and Dragon Piercer by 10%. Lv 2 Increases power of bowgun special ammo and Dragon Piercer by 20%. |
Normal/Rapid Up | Increases the attack power of Normal Ammo and Rapid-type arrows. Lv 1 Slightly increases the power of Normal Ammo and Rapid-type arrows. Lv 2 Increases the power of Normal Ammo and Rapid-type arrows. Lv 3 Greatly increases the power of Normal Ammo and Rapid-type arrows. |
Pierce Up | Increases the attack power of Piercing Ammo and Piercing-type arrows. Lv 1 Slightly increases the power of Piercing Ammo and Piercing-type arrows. Lv 2 Increases the power of Piercing Ammo and Piercing-type arrows. Lv 3 Greatly increases the power of Piercing Ammo and Piercing-type arrows. |
Spread Up | Increases the attack power of Spread Ammo and Spread- type arrows Lv 1 Slightly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. Lv 2 Increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. Lv 3 Greatly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. |
Ammo Up | Increases bowgun loading capacity. (There is a cap to loading capacity.) Lv 1 Expands clip size for some ammo types. Lv 2 Expands clip size for many ammo types. Lv 3 Expands clip size for most ammo types. |
Reload Speed | Increases bowgun reloading and bow coating loading speed. Lv 1 Bowgun speed +1. Improves bow handling. Lv 2 Bowgun speed +2. Loads bow coating automatically. Lv 3 Bowgun speed +3. |
Recoil Down | Reduces recoil when firing bowgun ammo. Lv 1 Recoil -1 Lv 2 Recoil -2 Lv 3 Recoil -3 |
Steadiness | Suppresses the deviation of bowgun shots. Lv 1 Deviation -1 Lv 2 Deviation -2 |
Rapid Fire Up | Improves light bowgun rapid fire. Lv 1 Rapid fire damage +5% Lv 2 Rapid fire damage +10% Lv 3 Rapid fire damage +20% |
Defense Boost | Increases defense. Resistances will also improve as the level increases. Lv 1 Defense +5 Lv 2 Defense +10 Lv 3 Defense +5% Bonus: +10 Lv 4 Defense +5% Bonus: +20 All elemental resistances +3 Lv 5 Defense +8% Bonus: +20 All elemental resistances +3 Lv 6 Defense +8% Bonus: +35 All elemental resistances +5 Lv 7 Defense +10% Bonus: +35 All elemental resistances +5 |
Divine Blessing | Has a predetermined chance of reducing the damage you take. Lv 1 While active, reduces damage taken by 15%. Lv 2 While active, reduces damage taken by 30%. Lv 3 While active, reduces damage taken by 50%. |
Recovery Up | Increases the amount recovered when restoring health. Lv 1 Slightly increases recovery. Lv 2 Increases recovery. Lv 3 Greatly increases recovery. |
Recovery Speed | Speeds healing of recoverable damage (the red portion of the health gauge). Lv 1 Doubles the speed at which you heal recoverable damage. Lv 2 Triples the speed at which you heal recoverable damage. Lv 3 Quadruples the speed at which you heal recoverable damage. |
Speed Eating | Increases meat-eating and item-consumption speed. Lv 1 Slightly increases eating speed. Lv 2 Increases eating speed. Lv 3 Greatly increases eating speed. |
Earplugs | Grants protection from large monsters' roars. Lv 1 Reduces the effects of weak monster roars. Lv 2 Nullifies weak monster roars. Lv 3 Nullifies weak monster roars and reduces the effects of strong monster roars. Lv 4 Nullifies weak and strong monster roars. Lv 5 Nullifies weak and strong monster roars. Reduces the effects of powerful monster roars. |
Windproof | Grants protection against wind pressure. Lv 1 Negates minor wind pressure. Lv 2 Negates minor and major wind pressure. Lv 3 Negates minor and major wind pressure and reduces the effects of dragon wind pressure. |
Tremor Resistance | Grants protection against ground tremors. Lv 1 Nullifies minor ground tremors. Lv 2 Nullifies minor ground tremors and reduces the effects of major ground tremors. Lv 3 Nullifies minor and major ground tremors. |
Bubbly Dance | Reduces bubbleblight and grants increased evasion when afflicted. Lv 1 Reduces the effects of major bubbleblight. Lv 2 Reduces major bubbleblight to minor bubbleblight and increases evasiveness while afflicted. Lv 3 Also inflicts bubbleblight when performing consecutive evasive movement. |
Evade Window | Extends the invulnerability period when evading. Lv 1 Very slightly increases invulnerability window. Lv 2 Slightly increases invulnerability window. Lv 3 Increases invulnerability window. Lv 4 Greatly increases invulnerability window. Lv 5 Massively increases invulnerability window. |
Evade Extender | Increases evade distance. Lv 1 Slightly extends evasion distance. Lv 2 Extends evasion distance. Lv 3 Greatly extends evasion distance. |
Fire Resistance | Increases fire resistance. Also improves defense at higher levels. Lv 1 Fire resistance +6 Lv 2 Fire resistance +12 Lv 3 Fire resistance +20 Defense +10 |
Water Resistance | Increases water resistance. Also improves defense at higher levels. Lv 1 Water resistance +6 Lv 2 Water resistance +12 Lv 3 Water resistance +20 Defense +10 |
Ice Resistance | Increases ice resistance. Also improves defense at higher levels. Lv 1 Ice resistance +6 Lv 2 Ice resistance +12 Lv 3 Ice resistance +20 Defense +10 |
Thunder Resistance | Increases thunder resistance. Also improves defense at higher levels. Lv 1 Thunder resistance +6 Lv 2 Thunder resistance +12 Lv 3 Thunder resistance +20 Defense +10 |
Dragon Resistance | Increases dragon resistance. Also improves defense at higher levels. Lv 1 Dragon resistance +6 Lv 2 Dragon resistance +12 Lv 3 Dragon resistance +20 Defense +10 |
Blight Resistance | Grants protection against all elemental blights. Lv 1 Reduces the duration of all elemental blights by 50%. Lv 2 Reduces the duration of all elemental blights by 75%. Lv 3 Nullifies all elemental blights. |
Poison Resistance | Reduces damage while poisoned. Lv 1 Reduces the number of times you take poison damage. Lv 2 Greatly reduces the number of times you take poison damage. Lv 3 Prevents poison and reduces venom. |
Paralysis Resistance | Reduces the duration of paralysis. Lv 1 Reduces the duration of paralysis by 30%. Lv 2 Reduces the duration of paralysis by 60%. Lv 3 Prevents paralysis. |
Sleep Resistance | Reduces the duration of sleep. Lv 1 Reduces the duration of sleep by 30%. Lv 2 Reduces the duration of sleep by 60%. Lv 3 Prevents sleep. |
Stun Resistance | Reduces stun duration. Lv 1 Reduces the duration of stun by 60%. Lv 2 Reduces the duration of stun by 90%. Lv 3 Prevents stun. |
Muck Resistance | Reduces impairments to mobility while stuck in monster muck or deep snow. Lv 1 Reduces limits on movement speed. Lv 2 Negates limits to movement speed. |
Blast Resistance | Grants protection against blastblight. Lv 1 Delays blastblight and reduces blast damage. Lv 2 Greatly delays blastblight and greatly reduces blast damage. Lv 3 Prevents blastblight. |
Botanist | Increases the quantity of herbs and other consumable items you gather. Lv 1 One extra consumable herb item per gather. Lv 2 One extra consumable herb, fruit, nut, or seed item per gather. Lv 3 One extra consumable herb, fruit, nut, seed, or insect item per gather. Lv 4 One extra consumable herb, fruit, nut, seed, insect, or mushroom item per gather. |
Geologist | Increases the number of times you can use a gathering point. Lv 1 Allows you to gather one extra time from bonepiles. Lv 2 Allows you to gather one extra time from gathering points. Lv 3 Allows you to gather one extra time from mining outcrops. |
Partbreaker | Makes it easier to break or sever parts of monsters. Lv 1 Part damage +10% Lv 2 Part damage +20% Lv 3 Part damage +30% |
Capture Master | High chance of increased capture rewards. (No effect when joining mid-quest.) Lv 1 Activates skill effect. |
Carving Master | Lets you carve one additional time. (No effect when joining mid-quest.) Lv 1 Activates skill effect. |
Good Luck | Good chance of increased quest rewards. (No effect when joining mid-quest.) Lv 1 Slightly increases luck. Lv 2 Increases luck. Lv 3 Greatly increases luck. |
Speed Sharpening | Speeds up weapon sharpening when using a whetstone. Lv 1 Removes one cycle from the sharpening process. Lv 2 Removes two cycles from the sharpening process. Lv 3 Removes three cycles from the sharpening process. |
Bombardier | Increases the damage of explosive items. Lv 1 Explosive power +10% Lv 2 Explosive power +20% Lv 3 Explosive power +30% |
Mushroomancer | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. Lv 1 Lets you digest blue mushrooms and toadstools. Lv 2 Additionally lets you digest nitroshrooms and parashrooms. Lv 3 Additionally lets you digest mandragoras and exciteshrooms. |
Item Prolonger | Extends the duration of some item effects. Lv 1 Item effect duration +10% Lv 2 Item effect duration +25% Lv 3 Item effect duration +50% |
Wide-Range | Allows the effects of certain items to also affect nearby allies. Lv 1 Items affect nearby allies with 33% of their efficacy. Lv 2 Items affect nearby allies in a wider radius with 33% of their efficacy. Lv 3 Items affect nearby allies in a wider radius with 66% of their efficacy. Lv 4 Items affect nearby allies in a much wider radius with 66% of their efficacy. Lv 5 Items affect nearby allies in a much wider radius with full efficacy. |
Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. Lv 1 Activates 10% of the time. Lv 2 Activates 25% of the time. Lv 3 Activates 45% of the time. |
Heroics | Increases attack power and defense when health drops to 35% or lower. Lv 1 While active, increases defense by 50 points. Lv 2 Attack +5% and defense +50 while active. Lv 3 Attack +5% and defense +100 while active. Lv 4 Attack +10% and defense +100 while active. Lv 5 While active, attack power +30% and defense-increasing effects are negated. |
Fortify | Increases your attack and defense when you fall in battle. (Disabled for some quests. Can be activated twice.) Lv 1 Increases attack by 10% and defense by 15% with each use. |
Flinch Free | Prevents knockbacks and other reactions to small damage. Lv 1 Prevents knockbacks. Lv 2 Prevents knockbacks. Tripping is reduced to a knockback instead. Lv 3 Prevents knockbacks and tripping. |
Jump Master | Prevents attacks from knocking you back during a jump. Lv 1 Negates knockback during jumps. |
Carving Pro | Prevents knockback from attacks while carving. Lv 1 Activates skill effect. |
Hunger Resistance | Reduces maximum stamina depletion over time. Lv 1 Extends the time until your stamina cap reduces by 50%. Lv 2 Extends the time until your stamina cap reduces by 100%. Lv 3 Prevents your stamina cap from decreasing. |
Leap of Faith | Allows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance. Lv 1 Enables skill use. |
Diversion | Increases the attention drawn when attacking a monster. Lv 1 Activates skill effect. |
Master Mounter | Improves your Wyvern Riding skills. Lv 1 Makes filling the Riding Gauge easier and increases ease of parrying. |
Chameleos Blessing | Gain the power of the elder dragon Chameleos. Lv 1 Sometimes increases the effects of Spiribirds. Lv 2 Also negates minor and major wind pressure. Lv 3 Also extends the duration of your poison's effect on monsters. Lv 4 Also negates all wind pressure. |
Kushala Blessing | Gain the power of the elder dragon Kushala Daora. Lv 1 Water and ice attack +5% Lv 2 Water and ice attack +10% Lv 3 Also allows recovery to exceed the red portion of the health gauge. Lv 4 Also nullifies heat damage. |
Teostra Blessing | Gain the power of the elder dragon Teostra. Lv 1 Fire attack and blast buildup +5% Lv 2 Fire attack and blast buildup +10% Lv 3 Also prevents poison and venom. Lv 4 Also negates theft. |
Dragonheart | Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects. Lv 1 When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 30. Lv 2 When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 50. Lv 3 When your health is at 70% or less, you contract dragonblight, and all elemental resistances are set to 50. Lv 4 Contract dragonblight when at 70% health or less. Sets Elemental resistances to 50 and gain +5% attack power. Lv 5 Contract dragonblight when at 80% health or less. Sets Elemental resistances to 50 and gain +10% attack power. |
Wirebug Whisperer | Improves your handling of Wirebugs. Lv 1 Extends the duration you can keep a Wirebug by 30%. Lv 2 Also increases Wirefall recovery rate. Lv 3 Also increases passive recovery rate while on the ground. |
Wall Runner | Reduces stamina consumption when running on walls. Lv 1 Reduces stamina consumption by 25% while wall running. Lv 2 Reduces stamina consumption by 50% while wall running. Lv 3 Also temporarily increases attack power by wall running. |
Counterstrike | Temporarily increases attack power after being knocked back. Lv 1 Attack +10 after activation. Lv 2 Attack +15 after activation. Lv 3 Attack +25 after activation. |
Rapid Morph | Increases switch speed and power for switch axes and charge blades. Lv 1 Speed +10% Lv 2 Speed +20% Morph attack damage +10% Lv 3 Speed +30% Morph attack damage +20% |
Hellfire Cloak | Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions. Lv 1 Reduces damage from hellfire. Lv 2 Increases damage from hellfire blasts. Lv 3 Inflicts hellfireblight when monsters are enraged. Lv 4 Effect persists for one minute after a monster's rage has subsided. |
Wind Alignment | Gain the power of the elder dragon Wind Serpent Ibushi. Lv 1 Dragon resistance +1 Lv 2 Dragon resistance +2 Lv 3 Dragon resistance +3 Lv 4 Dragon resistance +4 Lv 5 Also grants Great Luck. |
Thunder Alignment | Gain the power of the elder dragon Thunder Serpent Narwa. Lv 1 Thunder resistance +1 Lv 2 Thunder resistance +2 Lv 3 Thunder resistance +3 Lv 4 Thunder resistance +4 Lv 5 Also grants Great Luck. |
Stormsoul | Strengthens thunder and dragon power and improves skills of the same elements. Lv 1 Thunder and dragon attack +5% Lv 2 Thunder and dragon attack +10% Lv 3 Thunder and dragon attack +15% Lv 4 Also increases level of other skills by +1. Lv 5 Also increases level of other skills by +1 (stacks with previous bonus). |
Blood Rite | A proportion of damage dealt is converted to health when striking a broken monster part. |
Dereliction | Qurio will drain health, but also bolster your attacks. Multiple Qurio further bolster attacks and let you recover health when performing a Switch Skill Swap. |
Furious | Using the Red Scroll builds your fury while fighting monsters. Swapping to the Blue Scroll when your fury is full gives you infinite stamina temporarily. |
Mail of Hellfire | Decreases defense but increases attack. Exact changes to stats depends on Switch Skill Swap Scroll that is being used. |
Coalescence | Temporarily enhances attacks after recovering from blights or abnormal status. |
Bloodlust | The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat. |
Defiance | Increases defense when large monsters become enraged. |
Sneak Attack | Increases damage to large monsters when attacks hit them from behind. |
Adrenaline Rush | Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost. |
Redirection | Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions. |
Spiribird's Call | Receive the effects of a random Spiribird at fixed intervals. (Certain quests only) |
Charge Master | When a charged attack hits a monster, the element and status buildup of the charged attack increases. |
Foray | Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight. |
Tune-Up | Increases the stats of custom mods attached to bowguns. |
Grinder (S) | When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered. |
Bladescale Hone | Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost. |
Wall Runner (Boost) | Wirebug Gauge recovers faster while wall running. |
Quick Breath | You can remove some statuses or slow their effects by performing a Switch Skill Swap. Health recovers when a status is removed. |
Element Exploit | Increases elemental damage when attacking body parts upon which the element are highly effective. |
Burst | Continuously landing hits gradually increases attack and elemental attack. (The amount of increase depends on the weapon.) |
Guts | Prevents fainting one time only when damage taken exceeds a certain amount of your remaining health. |
Status Trigger | Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit. |
Intrepid Heart | After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back. |
Buildup Boost | Increases attack power when you land attacks that build poison, paralysis, sleep, blast, or exhaust. (Exhaust - ammo/phials/coatings only) |
Embolden | When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased. |
Wind Mantle | Using Silkbind attacks boosts Wirebug Gauge recovery. Landing continuous attacks increases the effect. Wears off when you sheathe your weapon. |
Powder Mantle | Continuously attacking a large monster will cause powder to form around you. The color and effects of the powder will change over time. |
Berserk | Switch to the Blue Swap Scroll and all vitality will change to red gauge and start decreasing. As long as you have red you cannot faint. |
Strife | Increases elemental attack and affinity in proportion to the length of your red health gauge. |
Frostcraft | An aura of frost builds when your weapon is sheathed, raising attack. The effect decreases with each melee hit or shot/arrow fired. |
Dragon Conversion | When using the Red Swap Scroll, all elemental resistance is set to 0 and converted into elemental attack. The Blue Swap Scroll raises elemental resistance. |
Heaven-Sent | Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster. |
Frenzied Bloodlust | Temporarily gain an additional Wirebug when overcoming the Frenzy. The effect duration decreases drastically when your weapon is sheathed. |
Blood Awakening | Gradually bolsters your attacks for a certain period of time, depending on how much health you regain when landing attacks. |
Shock Absorber | Disables damage reactions when you hit a friend or when a friend hits you. (Does not apply during certain status ailments.) |
Inspiration | Adds an extra attack increase bonus for a short while when activating effects that affect friends within a certain target area, like melodies, etc. |