Attack Boost | | Increases attack power. 1: Attack +3 2: Attack +6 3: Attack +9 4: Attack +5% Bonus: +7 5: Attack +6% Bonus: +8 6: Attack +8% Bonus: +9 7: Attack +10% Bonus: +10 |
Agitator | | Increases attack power and affinity when large monsters become enraged. 1: Attack +4 and affinity +3% while active. 2: Attack +8 and affinity +5% while active. 3: Attack +12 and affinity +7% while active. 4: Attack +16 and affinity +10% while active. 5: Attack +20 and affinity +15% while active. |
Peak Performance | | Increases attack when your health is full. 1: Attack +5 while active. 2: Attack +10 while active. 3: Attack +20 while active. |
Resentment | | Increases attack when you have recoverable damage (the red portion of your health gauge). 1: Attack +5 while active. 2: Attack +10 while active. 3: Attack +15 while active. 4: Attack +20 while active. 5: Attack +25 while active. |
Resuscitate | | Increases attack power when you are suffering from an abnormal status. 1: Attack +5 while active. 2: Attack +10 while active. 3: Attack +20 while active. |
Critical Eye | | Increases affinity. 1: Affinity +5% 2: Affinity +10% 3: Affinity +15% 4: Affinity +20% 5: Affinity +25% 6: Affinity +30% 7: Affinity +40% |
Critical Boost | | Increases the damage of critical hits. 1: Increases damage dealt by critical hits to 30%. 2: Increases damage dealt by critical hits to 35%. 3: Increases damage dealt by critical hits to 40%. |
Weakness Exploit | | Increases the affinity of attacks that exploit a monster weak spot. 1: Attacks that hit weak spots have 15% increased affinity. 2: Attacks that hit weak spots have 30% increased affinity. 3: Attacks that hit weak spots have 50% increased affinity. |
Latent Power | | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. 1: While active, increases affinity by 10% and reduces stamina depletion by 30%. 2: While active, increases affinity by 20% and reduces stamina depletion by 30%. 3: While active, increases affinity by 30% and reduces stamina depletion by 50%. 4: While active, increases affinity by 40% and reduces stamina depletion by 50%. 5: While active, increases affinity by 50% and reduces stamina depletion by 50%. |
Maximum Might | | Increases affinity if stamina is kept full for a period of time. 1: While active, increases affinity by 10%. 2: While active, increases affinity by 20%. 3: While active, increases affinity by 30%. |
Critical Element | | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. 1: Grants elemental damage +5% while active. 2: Grants elemental damage +10% while active. 3: Grants elemental damage +15% while active. |
Master's Touch | | Prevents your weapon from losing sharpness during critical hits. 1: Grants a 20% chance of no sharpness loss while active. 2: Grants a 40% chance of no sharpness loss while active. 3: Grants an 80% chance of no sharpness loss while active. |
Fire Attack | | Increases fire element attack power. (Elemental attack power has a maximum limit.) 1: Fire attack +2 2: Fire attack +3 3: Fire attack +5% Bonus: +4 4: Fire attack +10% Bonus: +4 5: Fire attack +20% Bonus: +4 |
Water Attack | | Increases water element attack power. (Elemental attack power has a maximum limit.) 1: Water attack +2 2: Water attack +3 3: Water attack +5% Bonus: +4 4: Water attack +10% Bonus: +4 5: Water attack +20% Bonus: +4 |
Ice Attack | | Increases ice element attack power. (Elemental attack power has a maximum limit.) 1: Ice attack +2 2: Ice attack +3 3: Ice attack +5% Bonus: +4 4: Ice attack +10% Bonus: +4 5: Ice attack +20% Bonus: +4 |
Thunder Attack | | Increases thunder element attack power. (Elemental attack power has a maximum limit.) 1: Thunder attack +2 2: Thunder attack +3 3: Thunder attack +5% Bonus: +4 4: Thunder attack +10% Bonus: +4 5: Thunder attack +20% Bonus: +4 |
Dragon Attack | | Increases dragon element attack power. (Elemental attack power has a maximum limit.) 1: Dragon attack +2 2: Dragon attack +3 3: Dragon attack +5% Bonus: +4 4: Dragon attack +10% Bonus: +4 5: Dragon attack +20% Bonus: +4 |
Poison Attack | | Increases the rate of poison buildup. (Poison buildup has a maximum limit.) 1: Poison buildup +5% Bonus: +1 2: Poison buildup +10% Bonus: +2 3: Poison buildup +20% Bonus: +5 |
Paralysis Attack | | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) 1: Paralysis buildup +5% Bonus: +1 2: Paralysis buildup +10% Bonus: +2 3: Paralysis buildup +20% Bonus: +5 |
Sleep Attack | | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) 1: Sleep buildup +5% Bonus: +1 2: Sleep buildup +10% Bonus: +2 3: Sleep buildup +20% Bonus: +5 |
Blast Attack | | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) 1: Blast buildup +5% Bonus: +1 2: Blast buildup +10% Bonus: +2 3: Blast buildup +20% Bonus: +5 |
Handicraft | | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. 1: Weapon sharpness +10 2: Weapon sharpness +20 3: Weapon sharpness +30 4: Weapon sharpness +40 5: Weapon sharpness +50 |
Razor Sharp | | Prevents your weapon from losing sharpness. 1: Activates 10% of the time. 2: Activates 25% of the time. 3: Activates 50% of the time. |
Spare Shot | | Bow and bowgun shots have a chance not to expend coatings or ammo. 1: Activates 3% of the time. 2: Activates 10% of the time. 3: Activates 20% of the time. |
Protective Polish | | Weapon sharpness does not decrease for a set time after sharpening. 1: Effect lasts 30 seconds. 2: Effect lasts 60 seconds. 3: Effect lasts 90 seconds. |
Mind's Eye | | Your attacks are deflected less and deal more damage to hard targets. 1: 50% chance of your attacks not being deflected. (+10% damage to hard targets when activated). 2: 100% chance of your attacks not being deflected. (+15% damage to hard targets when activated). 3: 100% chance of your attacks not being deflected. (+30% damage to hard targets when activated). |
Ballistics | | Extends the range in which ammo and arrows have maximum power. 1: Slightly extends range. 2: Extends range. 3: Greatly extends range. |
Bludgeoner | | Increases attack power when your weapon sharpness is low. 1: +5% attack power when your weapon sharpness gauge is yellow or lower. 2: +10% attack power when your sharpness gauge is yellow or lower. 3: +10% attack power when your sharpness gauge is green or lower. |
Bow Charge Plus | | Increases max bow charge level by one. 1: Activates skill effect. |
Focus | | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. 1: 5% faster gauge fill rate and 5% faster charge times. 2: 10% faster gauge fill rate and 10% faster charge times. 3: 20% faster gauge fill rate and 15% faster charge times. |
Power Prolonger | | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. 1: Slightly boosts the duration weapons are powered up. 2: Boosts the duration weapons are powered up. 3: Greatly boosts the duration weapons are powered up. |
Marathon Runner | | Slows down stamina depletion for actions which continuously drain stamina (such as dashing). 1: Reduces continuous stamina depletion by 15%. 2: Reduces continuous stamina depletion by 30%. 3: Reduces continuous stamina depletion by 50%. |
Constitution | | Reduces stamina depletion when evading, blocking, or doing certain other actions. 1: Reduces fixed stamina depletion by 10%. 2: Reduces fixed stamina depletion by 20%. 3: Reduces fixed stamina depletion by 30%. 4: Reduces fixed stamina depletion by 40%. 5: Reduces fixed stamina depletion by 50%. |
Stamina Surge | | Speeds up stamina recovery. 1: Stamina recovery speed +10% 2: Stamina recovery speed +20% 3: Stamina recovery speed +40% |
Guard | | Reduces knockbacks and stamina depletion when guarding. 1: Very slightly decreases the impact of attacks. 2: Slightly decreases the impact of attacks and reduces stamina depletion by 15%. 3: Decreases the impact of attacks and reduces stamina depletion by 15%. 4: Decreases the impact of attacks and reduces stamina depletion by 30%. 5: Greatly decreases the impact of attacks and reduces stamina depletion by 30%. |
Guard Up | | Allows you to guard against ordinarily unblockable attacks. 1: Reduces damage taken by 30%. 2: Reduces damage taken by 50%. 3: Reduces damage taken by 80%. |
Offensive Guard | | Temporarily increases attack power after executing a perfectly-timed guard. 1: Attack +5% while active. 2: Attack +10% while active. 3: Attack +15% while active. |
Critical Draw | | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) 1: Affinity +10% 2: Affinity +20% 3: Affinity +40% |
Punishing Draw | | Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.) 1: Draw attacks deal a small amount of stun damage and get attack +3. 2: Draw attacks deal a small amount of stun damage and get attack +5. 3: Draw attacks deal a small amount of stun damage and get attack +7. |
Quick Sheathe | | Speeds up weapon sheathing. 1: Slightly increases sheathing speed. 2: Moderately increases sheathing speed. 3: Greatly increases sheathing speed. |
Slugger | | Makes it easier to stun monsters. 1: Stun power +20% 2: Stun power +30% 3: Stun power +40% |
Stamina Thief | | Increases certain attacks' ability to exhaust monsters. 1: Exhaust power +20% 2: Exhaust power +30% 3: Exhaust power +40% |
Affinity Sliding | | Sliding increases your affinity for a short time. 1: Enables skill use. |
Horn Maestro | | Increases overall performance speed and shockwave damage. 1: Activates skill effect. |
Artillery | | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. 1: Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%. 2: Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%. 3: Increases power of each attack by 30% and reduces Wyvern's Fire cooldown by 50%. |
Load Shells | | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. 1: Increases ammo and coating reloading speed. 2: Gunlance loading capacity +1 Increases charge blade phials |
Special Ammo Boost | | Increases the power of bowgun special ammo and Dragon Piercer. 1: Increases power of bowgun special ammo and Dragon Piercer by 10%. 2: Increases power of bowgun special ammo and Dragon Piercer by 20%. |
Normal/Rapid Up | | Increases the attack power of Normal Ammo and Rapid-type arrows. 1: Slightly increases the power of Normal Ammo and Rapid-type arrows. 2: Increases the power of Normal Ammo and Rapid-type arrows. 3: Greatly increases the power of Normal Ammo and Rapid-type arrows. |
Pierce Up | | Increases the attack power of Piercing Ammo and Piercing-type arrows. 1: Slightly increases the power of Piercing Ammo and Piercing-type arrows. 2: Increases the power of Piercing Ammo and Piercing-type arrows. 3: Greatly increases the power of Piercing Ammo and Piercing-type arrows. |
Spread Up | | Increases the attack power of Spread Ammo and Spread- type arrows 1: Slightly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. 2: Increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. 3: Greatly increases the power of Spread Ammo, Shrapnel Ammo, and Spread-type arrows. |
Ammo Up | | Increases bowgun loading capacity. (There is a cap to loading capacity.) 1: Expands clip size for some ammo types. 2: Expands clip size for many ammo types. 3: Expands clip size for most ammo types. |
Reload Speed | | Increases bowgun reloading and bow coating loading speed. 1: Bowgun speed +1. Improves bow handling. 2: Bowgun speed +2. Loads bow coating automatically. 3: Bowgun speed +3. |
Recoil Down | | Reduces recoil when firing bowgun ammo. 1: Recoil -1 2: Recoil -2 3: Recoil -3 |
Steadiness | | Suppresses the deviation of bowgun shots. 1: Deviation -1 2: Deviation -2 |
Rapid Fire Up | | Improves light bowgun rapid fire. 1: Rapid fire damage +5% 2: Rapid fire damage +10% 3: Rapid fire damage +20% |
Defense Boost | | Increases defense. Resistances will also improve as the level increases. 1: Defense +5 2: Defense +10 3: Defense +5% Bonus: +10 4: Defense +5% Bonus: +20 All elemental resistances +3 5: Defense +8% Bonus: +20 All elemental resistances +3 6: Defense +8% Bonus: +35 All elemental resistances +5 7: Defense +10% Bonus: +35 All elemental resistances +5 |
Divine Blessing | | Has a predetermined chance of reducing the damage you take. 1: While active, reduces damage taken by 15%. 2: While active, reduces damage taken by 30%. 3: While active, reduces damage taken by 50%. |
Recovery Up | | Increases the amount recovered when restoring health. 1: Slightly increases recovery. 2: Increases recovery. 3: Greatly increases recovery. |
Recovery Speed | | Speeds healing of recoverable damage (the red portion of the health gauge). 1: Doubles the speed at which you heal recoverable damage. 2: Triples the speed at which you heal recoverable damage. 3: Quadruples the speed at which you heal recoverable damage. |
Speed Eating | | Increases meat-eating and item-consumption speed. 1: Slightly increases eating speed. 2: Increases eating speed. 3: Greatly increases eating speed. |
Earplugs | | Grants protection from large monsters' roars. 1: Reduces the effects of weak monster roars. 2: Nullifies weak monster roars. 3: Nullifies weak monster roars and reduces the effects of strong monster roars. 4: Nullifies weak and strong monster roars. 5: Nullifies weak and strong monster roars. Reduces the effects of powerful monster roars. |
Windproof | | Grants protection against wind pressure. 1: Negates minor wind pressure. 2: Negates minor and major wind pressure. 3: Negates minor and major wind pressure and reduces the effects of dragon wind pressure. |
Tremor Resistance | | Grants protection against ground tremors. 1: Nullifies minor ground tremors. 2: Nullifies minor ground tremors and reduces the effects of major ground tremors. 3: Nullifies minor and major ground tremors. |
Bubbly Dance | | Reduces bubbleblight and grants increased evasion when afflicted. 1: Reduces the effects of major bubbleblight. 2: Reduces major bubbleblight to minor bubbleblight and increases evasiveness while afflicted. 3: Also inflicts bubbleblight when performing consecutive evasive movement. |
Evade Window | | Extends the invulnerability period when evading. 1: Very slightly increases invulnerability window. 2: Slightly increases invulnerability window. 3: Increases invulnerability window. 4: Greatly increases invulnerability window. 5: Massively increases invulnerability window. |
Evade Extender | | Increases evade distance. 1: Slightly extends evasion distance. 2: Extends evasion distance. 3: Greatly extends evasion distance. |
Fire Resistance | | Increases fire resistance. Also improves defense at higher levels. 1: Fire resistance +6 2: Fire resistance +12 3: Fire resistance +20 Defense +10 |
Water Resistance | | Increases water resistance. Also improves defense at higher levels. 1: Water resistance +6 2: Water resistance +12 3: Water resistance +20 Defense +10 |
Ice Resistance | | Increases ice resistance. Also improves defense at higher levels. 1: Ice resistance +6 2: Ice resistance +12 3: Ice resistance +20 Defense +10 |
Thunder Resistance | | Increases thunder resistance. Also improves defense at higher levels. 1: Thunder resistance +6 2: Thunder resistance +12 3: Thunder resistance +20 Defense +10 |
Dragon Resistance | | Increases dragon resistance. Also improves defense at higher levels. 1: Dragon resistance +6 2: Dragon resistance +12 3: Dragon resistance +20 Defense +10 |
Blight Resistance | | Grants protection against all elemental blights. 1: Reduces the duration of all elemental blights by 50%. 2: Reduces the duration of all elemental blights by 75%. 3: Nullifies all elemental blights. |
Poison Resistance | | Reduces damage while poisoned. 1: Reduces the number of times you take poison damage. 2: Greatly reduces the number of times you take poison damage. 3: Prevents poison and reduces venom. |
Paralysis Resistance | | Reduces the duration of paralysis. 1: Reduces the duration of paralysis by 30%. 2: Reduces the duration of paralysis by 60%. 3: Prevents paralysis. |
Sleep Resistance | | Reduces the duration of sleep. 1: Reduces the duration of sleep by 30%. 2: Reduces the duration of sleep by 60%. 3: Prevents sleep. |
Stun Resistance | | Reduces stun duration. 1: Reduces the duration of stun by 60%. 2: Reduces the duration of stun by 90%. 3: Prevents stun. |
Muck Resistance | | Reduces impairments to mobility while stuck in monster muck or deep snow. 1: Reduces limits on movement speed. 2: Negates limits to movement speed. |
Blast Resistance | | Grants protection against blastblight. 1: Delays blastblight and reduces blast damage. 2: Greatly delays blastblight and greatly reduces blast damage. 3: Prevents blastblight. |
Botanist | | Increases the quantity of herbs and other consumable items you gather. 1: One extra consumable herb item per gather. 2: One extra consumable herb, fruit, nut, or seed item per gather. 3: One extra consumable herb, fruit, nut, seed, or insect item per gather. 4: One extra consumable herb, fruit, nut, seed, insect, or mushroom item per gather. |
Geologist | | Increases the number of times you can use a gathering point. 1: Allows you to gather one extra time from bonepiles. 2: Allows you to gather one extra time from gathering points. 3: Allows you to gather one extra time from mining outcrops. |
Partbreaker | | Makes it easier to break or sever parts of monsters. 1: Part damage +10% 2: Part damage +20% 3: Part damage +30% |
Capture Master | | High chance of increased capture rewards. (No effect when joining mid-quest.) 1: Activates skill effect. |
Carving Master | | Lets you carve one additional time. (No effect when joining mid-quest.) 1: Activates skill effect. |
Good Luck | | Good chance of increased quest rewards. (No effect when joining mid-quest.) 1: Slightly increases luck. 2: Increases luck. 3: Greatly increases luck. |
Speed Sharpening | | Speeds up weapon sharpening when using a whetstone. 1: Removes one cycle from the sharpening process. 2: Removes two cycles from the sharpening process. 3: Removes three cycles from the sharpening process. |
Bombardier | | Increases the damage of explosive items. 1: Explosive power +10% 2: Explosive power +20% 3: Explosive power +30% |
Mushroomancer | | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. 1: Lets you digest blue mushrooms and toadstools. 2: Additionally lets you digest nitroshrooms and parashrooms. 3: Additionally lets you digest mandragoras and exciteshrooms. |
Item Prolonger | | Extends the duration of some item effects. 1: Item effect duration +10% 2: Item effect duration +25% 3: Item effect duration +50% |
Wide-Range | | Allows the effects of certain items to also affect nearby allies. 1: Items affect nearby allies with 33% of their efficacy. 2: Items affect nearby allies in a wider radius with 33% of their efficacy. 3: Items affect nearby allies in a wider radius with 66% of their efficacy. 4: Items affect nearby allies in a much wider radius with 66% of their efficacy. 5: Items affect nearby allies in a much wider radius with full efficacy. |
Free Meal | | Gives you a predetermined chance of consuming a food or drink item for free. 1: Activates 10% of the time. 2: Activates 25% of the time. 3: Activates 45% of the time. |
Heroics | | Increases attack power and defense when health drops to 35% or lower. 1: While active, increases defense by 50 points. 2: Attack +5% and defense +50 while active. 3: Attack +5% and defense +100 while active. 4: Attack +10% and defense +100 while active. 5: While active, attack power +30% and defense-increasing effects are negated. |
Fortify | | Increases your attack and defense when you fall in battle. (Disabled for some quests. Can be activated twice.) 1: Increases attack by 10% and defense by 15% with each use. |
Flinch Free | | Prevents knockbacks and other reactions to small damage. 1: Prevents knockbacks. 2: Prevents knockbacks. Tripping is reduced to a knockback instead. 3: Prevents knockbacks and tripping. |
Jump Master | | Prevents attacks from knocking you back during a jump. 1: Negates knockback during jumps. |
Carving Pro | | Prevents knockback from attacks while carving. 1: Activates skill effect. |
Hunger Resistance | | Reduces maximum stamina depletion over time. 1: Extends the time until your stamina cap reduces by 50%. 2: Extends the time until your stamina cap reduces by 100%. 3: Prevents your stamina cap from decreasing. |
Leap of Faith | | Allows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance. 1: Enables skill use. |
Diversion | | Increases the attention drawn when attacking a monster. 1: Activates skill effect. |
Master Mounter | | Improves your Wyvern Riding skills. 1: Makes filling the Riding Gauge easier and increases ease of parrying. |
Chameleos Blessing | | Gain the power of the elder dragon Chameleos. 1: Sometimes increases the effects of Spiribirds. 2: Also negates minor and major wind pressure. 3: Also extends the duration of your poison's effect on monsters. 4: Also negates all wind pressure. |
Kushala Blessing | | Gain the power of the elder dragon Kushala Daora. 1: Water and ice attack +5% 2: Water and ice attack +10% 3: Also allows recovery to exceed the red portion of the health gauge. 4: Also nullifies heat damage. |
Teostra Blessing | | Gain the power of the elder dragon Teostra. 1: Fire attack and blast buildup +5% 2: Fire attack and blast buildup +10% 3: Also prevents poison and venom. 4: Also negates theft. |
Dragonheart | | Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects. 1: When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 30. 2: When your health is at 50% or less, you contract dragonblight, and all elemental resistances are set to 50. 3: When your health is at 70% or less, you contract dragonblight, and all elemental resistances are set to 50. 4: Contract dragonblight when at 70% health or less. Sets Elemental resistances to 50 and gain +5% attack power. 5: Contract dragonblight when at 80% health or less. Sets Elemental resistances to 50 and gain +10% attack power. |
Wirebug Whisperer | | Improves your handling of Wirebugs. 1: Extends the duration you can keep a Wirebug by 30%. 2: Also increases Wirefall recovery rate. 3: Also increases passive recovery rate while on the ground. |
Wall Runner | | Reduces stamina consumption when running on walls. 1: Reduces stamina consumption by 25% while wall running. 2: Reduces stamina consumption by 50% while wall running. 3: Also temporarily increases attack power by wall running. |
Counterstrike | | Temporarily increases attack power after being knocked back. 1: Attack +10 after activation. 2: Attack +15 after activation. 3: Attack +25 after activation. |
Rapid Morph | | Increases switch speed and power for switch axes and charge blades. 1: Speed +10% 2: Speed +20% Morph attack damage +10% 3: Speed +30% Morph attack damage +20% |
Hellfire Cloak | | Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions. 1: Reduces damage from hellfire. 2: Increases damage from hellfire blasts. 3: Inflicts hellfireblight when monsters are enraged. 4: Effect persists for one minute after a monster's rage has subsided. |
Wind Alignment | | Gain the power of the elder dragon Wind Serpent Ibushi. 1: Dragon resistance +1 2: Dragon resistance +2 3: Dragon resistance +3 4: Dragon resistance +4 5: Also grants Great Luck. |
Thunder Alignment | | Gain the power of the elder dragon Thunder Serpent Narwa. 1: Thunder resistance +1 2: Thunder resistance +2 3: Thunder resistance +3 4: Thunder resistance +4 5: Also grants Great Luck. |
Stormsoul | | Strengthens thunder and dragon power and improves skills of the same elements. 1: Thunder and dragon attack +5% 2: Thunder and dragon attack +10% 3: Thunder and dragon attack +15% 4: Also increases level of other skills by +1. 5: Also increases level of other skills by +1 (stacks with previous bonus). |
Stormsoul | | Strengthens thunder and dragon power and improves skills of the same elements. 1: Thunder and dragon attack +5% 2: Thunder and dragon attack +10% |